Difference between revisions of "Open Curricula Projects 2D Animation 9-Day Class"

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* 3.5 hours morning (9am - 12:30pm)
 
* 3.5 hours morning (9am - 12:30pm)
* 0.5 hour lunch (12:30pm - 1pm)
+
* 0.5 hour lunch (12:30pm - 1pm) '''???'''
 
* 3.5 hours afternoon (1pm - 4:30pm)
 
* 3.5 hours afternoon (1pm - 4:30pm)
 
* after class hours '''???'''
 
* after class hours '''???'''
Line 30: Line 30:
  
 
Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or brief clips of video work.  Not to worry if you have none to show or aren't prepared.
 
Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or brief clips of video work.  Not to worry if you have none to show or aren't prepared.
 
  
  
Line 39: Line 38:
 
=== 1A/9 - 9:00-12:30 ===
 
=== 1A/9 - 9:00-12:30 ===
  
* 09:00-10:00 '''Introductions.'''
+
'''1A/9 - 09:00-10:00''' '''Introductions.'''
*:* Brief teacher overview.
+
* Brief teacher overview.
*:* Student introductions, portfolios, experience, ambitions, goals, objectives.
+
* Student introductions, portfolios, experience, ambitions, goals, objectives.
*:* Teacher gauges the general class levels.
+
* Teacher gauges the general class levels.
*:* Run down the overview of what has been prepared for the class to be presented.
+
* Run down the overview of what has been prepared for the class to be presented.
  
 
'''Flexibility of options.'''
 
'''Flexibility of options.'''
Line 58: Line 57:
 
For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".
 
For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".
  
* 10:00-11:00 '''[[General animation production]]'''
+
'''1A/9 - 10:00-11:00''' '''[[General animation production]]'''
 +
 
 +
'''Like any other industry, animation is a business.'''
 +
 
 +
* [[Animation business]]
 +
* [[Animation producers]]
 +
* [[Animation resources]]
 +
* [[Grant writing]]
 +
* [[Publishing and distribution]]
 +
** [[Copyrights and copylefts]]
 +
* [[Screenwriting]]
 +
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 +
*: Like any other production, '''a good pipeline is necessary.'''
 +
 
 +
A professional animator's craft must be commercially viable.
  
*: '''Like any other industry, animation is a business.'''
+
'''P'''.'''I'''.'''C'''.'''T'''.'''U'''.'''R'''.'''E'''.
*:* [[Animation business]]
 
*:* [[Animation producers]]
 
*:* [[Animation resources]]
 
*:* [[Grant writing]]
 
*:* [[Publishing and distribution]]
 
*:** [[Copyrights and copylefts]]
 
*:* [[Screenwriting]]
 
*:* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
*:*: Like any other production, '''a good pipeline is necessary.'''
 
  
*: Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
+
* '''P'''hysics - must be obeyed, even cartoon physics.
*:: '''REFINE THIS SECTION'''
+
* '''I'''ntention - and purpose must apply to everything, all scripts, motives, and actions.
*:* [[Art department]]
+
* '''C'''larity - is paramount.
*:* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
+
* '''T'''iming - is critical.
*:* [[Characters]]
+
* '''U'''tilize limitations - embrace them to develop into your style.
*:* [[Character arcs]]
+
* '''R'''espect the audience, their attention, their intelligence, their time, etc.
*:* [[Character dynamics]]
+
* '''E'''motions in all things, animate or not.
*:* [[Editing]]
 
*:* [[Genres]]
 
*:* [[Layout and design]]
 
*:* [[Originality]]
 
*:* [[Pacing]]
 
*:* [[Performance]]
 
*:* [[Plot arcs]]
 
*:* [[Production design]]
 
*:* [[Screenwriting]]
 
*:* [[Staging]]
 
*:* [[Stereotypes]]
 
*:* [[Storytelling]]
 
*:* [[Subtext]]
 
*:* [[Themes]]
 
*:* [[Tones]]
 
*:* [[Visual language]]
 
*: ''See also: '''''[[Filmmaking]]'''''
 
  
* 11:00-12:00
+
Wikipedia: [https://en.Wikipedia.org/wiki/Chekhov's_gun Chekhov's gun]
 +
 
 +
'''1A/9 - 11:00-12:00''' '''[[Filmmaking]]'''
  
* 12:00-12:30
+
Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
  
=== 1B/9 - 1:00-4:30 ===
+
: '''REFINE THIS SECTION'''
 +
* [[Art department]]
 +
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 +
* [[Characters]]
 +
* [[Character arcs]]
 +
* [[Character dynamics]]
 +
* [[Editing]]
 +
* [[Genres]]
 +
* [[Layout and design]]
 +
* [[Originality]]
 +
* [[Pacing]]
 +
* [[Performance]]
 +
* [[Plot arcs]]
 +
* [[Production design]]
 +
* [[Screenwriting]]
 +
* [[Staging]]
 +
* [[Stereotypes]]
 +
* [[Storytelling]]
 +
* [[Subtext]]
 +
* [[Themes]]
 +
* [[Tones]]
 +
* [[Visual language]]
  
* 01:00-02:00
+
'''1A/9 - 12:00-12:30''' '''Drawing circles'''
  
Professional commercial animation for business and profit
 
  
PICTURE
+
=== 1B/9 - 1:00-4:30 ===
* Physics - must be obeyed, even cartoon physics.
 
* Intention - and purpose must apply to everything, all scripts, motives, and actions
 
* Clarity - is paramount
 
* Timing - is critical
 
* Utilize limitations
 
* Respect the audience
 
* Emotions in all things
 
  
Checkovs gun
+
'''1B/9 - 01:00-02:00''' '''[[Introduction to fundamentals of classical animation]]'''
  
 +
* WP: [https://en.Wikipedia.org/wiki/Traditional_animation Traditional animation]
  
== Classical animation production ==
+
[[File:Disney's Illusion Of Life.jpg|thumb|right|200px|[https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation Twelve basic principles of animation] were introduced by the [[Disney]] animators [[Ollie Johnston]] and [[Frank Thomas]] in their 1981 book ''Disney Animation: The Illusion of Life''.</br>
 +
01 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Squash_and_stretch Squash and stretch]</br>
 +
02 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Anticipation Anticipation]</br>
 +
03 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Staging Staging]</br>
 +
04 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Straight_ahead_action_and_pose_to_pose Straight ahead action and pose to pose]</br>
 +
: [https://en.Wikipedia.org/wiki/Straight_ahead_animation Straight ahead animation]</br>
 +
: [https://en.Wikipedia.org/wiki/Pose_to_pose_animation Pose to pose animation]</br>
 +
:: [https://en.Wikipedia.org/wiki/Key_frame Key frame]</br>
 +
:: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]</br>
 +
:: + Pushing through or bounce back.</br>
 +
05 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Follow_through_and_overlapping_action Follow through and overlapping action]</br>
 +
: + Successive breaking of joints.</br>
 +
: + Whip.</br>
 +
06 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Slow_in_and_slow_out Slow in and slow out]</br>
 +
07 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Arc Arc]</br>
 +
08 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Secondary_action Secondary action]</br>
 +
09 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Timing Timing]</br>
 +
10 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Exaggeration Exaggeration]</br>
 +
11 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Solid_drawing Solid drawing]</br>
 +
: + Physics.</br>
 +
12 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Appeal Appeal]]]
  
* [[Introduction to classical animation]]
+
* Superior to the 12 principles, on YouTube: '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
** Wikipedia: [https://en.Wikipedia.org/wiki/Traditional_animation Traditional animation]
+
** [https://www.AngryAnimator.com/word/2022/11/18/what-courses-to-watch/ AngryAnimator.com/word/2022/11/18/what-courses-to-watch]
  
 
[[File:21 Foundations of Animation, YouTube thumbnail.jpg|thumb|right|200px|Superior to the 12 principles:</br>
 
[[File:21 Foundations of Animation, YouTube thumbnail.jpg|thumb|right|200px|Superior to the 12 principles:</br>
Line 148: Line 171:
 
clearly presented by Angry ANIMATOR, 2019-01-15.]]
 
clearly presented by Angry ANIMATOR, 2019-01-15.]]
  
* [[Fundamentals of classical animation]]
 
** Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation Twelve basic principles of animation] were introduced by the [[Disney]] animators [[Ollie Johnston]] and [[Frank Thomas]] in their 1981 book ''Disney Animation: The Illusion of Life''.
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Squash_and_stretch Squash and stretch]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Anticipation Anticipation]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Staging Staging]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Straight_ahead_action_and_pose_to_pose Straight ahead action and pose to pose]
 
**#* Wikipedia: [https://en.Wikipedia.org/wiki/Straight_ahead_animation Straight ahead animation]
 
**#* Wikipedia: [https://en.Wikipedia.org/wiki/Pose_to_pose_animation Pose to pose animation]
 
**#** Wikipedia: [https://en.Wikipedia.org/wiki/Key_frame Key frame]
 
**#** Wikipedia: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]
 
**#*: + Pushing through or bounce back.
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Follow_through_and_overlapping_action Follow through and overlapping action]
 
**#: + Successive breaking of joints.
 
**#: + Whip.
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Slow_in_and_slow_out Slow in and slow out]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Arc Arc]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Secondary_action Secondary action]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Timing Timing]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Exaggeration Exaggeration]
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Solid_drawing Solid drawing]
 
**#: + Physics.
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Appeal Appeal]
 
** Superior to the 12 principles, on YouTube: '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
 
*** [https://www.AngryAnimator.com/word/2022/11/18/what-courses-to-watch/ AngryAnimator.com/word/2022/11/18/what-courses-to-watch]
 
[[File:Mouth Shape Chart.png|thumb|right|200px|Mouth shape chart featuring common phonemes and visemes.]]
 
[[File:Preston Blair Dialogue.gif|thumb|right|200px|A page from '''''Cartoon Animation''''' (1994) by Preston Blair, the best book for animation students.]]
 
:* Wikipedia: [https://en.Wikipedia.org/wiki/Lip_reading#Phonemes_and_visemes Phonemes and visemes]
 
:* Wikipedia: [https://en.Wikipedia.org/wiki/Viseme Viseme]
 
  
 +
 +
YouTube bad animation to have class critique
  
  
YouTube bad animation to have class critique
+
'''1B/9 - 02:00-03:00'''
  
 +
'''1B/9 - 03:00-04:00'''
  
* 02:00-03:00
+
'''1B/9 - 04:00-04:30'''
* 03:00-04:00
 
* 04:00-04:30  
 
  
* Drawing circles
 
  
 
* Pendulum swing  
 
* Pendulum swing  
Line 219: Line 214:
  
 
* Whip
 
* Whip
 +
 +
[[File:Mouth Shape Chart.png|thumb|right|200px|Mouth shape chart featuring common phonemes and visemes.]]
 +
[[File:Preston Blair Dialogue.gif|thumb|right|200px|A page from '''''Cartoon Animation''''' (1994) by Preston Blair, the best book for animation students.]]
 +
 +
* WP: [https://en.Wikipedia.org/wiki/Lip_reading#Phonemes_and_visemes Phonemes and visemes]
 +
* WP: [https://en.Wikipedia.org/wiki/Viseme Viseme]
  
 
* Facial expressions
 
* Facial expressions
Line 229: Line 230:
  
 
* Layout and design
 
* Layout and design
 
*
 
 
  
  
Line 281: Line 279:
 
* [[Backgrounds]]
 
* [[Backgrounds]]
 
* [[Animatics]]
 
* [[Animatics]]
* +
+
* [[Key animation]]
* +
+
* [[Inbetweening]]
 +
* [[Pencil tests]]
 
* [[Scanning]]
 
* [[Scanning]]
 
* [[Inking]]
 
* [[Inking]]
Line 527: Line 526:
  
 
# Classes take place Mondays, Tuesdays, Wednesdays.
 
# Classes take place Mondays, Tuesdays, Wednesdays.
#* May teachers assign homework over the two 4-day periods?
+
#* May teachers assign homework evenings and/or over the two 4-day weekends?
  
 
# Job placements may follow the 9-day class.
 
# Job placements may follow the 9-day class.

Revision as of 02:05, 17 August 2023

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This Open Curricula Projects 2D Animation project is a 9-day introductory crash course on the fundamentals of animation, traditional animation on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc.

Job placements may follow the 9-day class so a particular focus will be on pragmatically preparing students for production, with less emphasis on theory, homework, and practice exercises.

Brief overview: Windsor Media Centre Animation Classes


Schedule

The Windsor Media Centre's first 2D animation classes start in September, 2023.

9 days over 3 weeks:
Mondays, Tuesdays, Wednesdays
4,5,6 | 11,12,13 | 18,19,20 of September, 2023.
  • Class size of ONLY 10-15 students.

Hours

  • 3.5 hours morning (9am - 12:30pm)
  • 0.5 hour lunch (12:30pm - 1pm) ???
  • 3.5 hours afternoon (1pm - 4:30pm)
  • after class hours ???
  • off-class days ???

Portfolio

Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or brief clips of video work. Not to worry if you have none to show or aren't prepared.


2D Animation - Day 1/9

Introduction to traditional 2D animation on paper, day 1 of 3.

1A/9 - 9:00-12:30

1A/9 - 09:00-10:00 Introductions.

  • Brief teacher overview.
  • Student introductions, portfolios, experience, ambitions, goals, objectives.
  • Teacher gauges the general class levels.
  • Run down the overview of what has been prepared for the class to be presented.

Flexibility of options.

  • Student may get out of the class what they wish to get.
  • Students may be as passive or as active as they wish.
  • Students may absorb the fundamentals class as prepared and presented.
  • Students may take a vote to set aside portions of little interest to focus on other elements.
  • Students may generally ignore the lessons to work on their own personal project for their demo reel, and ask for assistance when the teacher has a moment.
  • Students may prefer to work on a collaborative class production.

As a flexible creative teacher, I will not only be ready to spontaneously adapt to other scenarios, I have several great creative concepts worthy of being fleshed out by the class, should they wish to explore my options. With luck and time available I may even outline these options on the side - just in case.

For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".

1A/9 - 10:00-11:00 General animation production

Like any other industry, animation is a business.

A professional animator's craft must be commercially viable.

P.I.C.T.U.R.E.

  • Physics - must be obeyed, even cartoon physics.
  • Intention - and purpose must apply to everything, all scripts, motives, and actions.
  • Clarity - is paramount.
  • Timing - is critical.
  • Utilize limitations - embrace them to develop into your style.
  • Respect the audience, their attention, their intelligence, their time, etc.
  • Emotions in all things, animate or not.

Wikipedia: Chekhov's gun

1A/9 - 11:00-12:00 Filmmaking

Like any other motion picture, animation follows the Fundamentals of filmmaking.

REFINE THIS SECTION

1A/9 - 12:00-12:30 Drawing circles


1B/9 - 1:00-4:30

1B/9 - 01:00-02:00 Introduction to fundamentals of classical animation

]

Superior to the 12 principles:
21 Foundations of Animation (9:41)
01 Appeal
02 Strong Design
03 Staging
04 Acting & Pantomime
05 Keys & Breakdowns
06 Straight Ahead & Pose to Pose
07 Thumbnails
08 Timing, Spacing & Easing
09 Squash & Stretch
10 Arcs
11 Primary & Secondary Action
12 Silhouette
13 Line of Action & Reversals
14 Anticipation, Overshoot & Settle
15 Opposing Action
16 Counterpose
17 Leading Action
18 Breaking Joints
19 Overlap & Follow Through
20 Accents
21 Exaggeration
clearly presented by Angry ANIMATOR, 2019-01-15.


YouTube bad animation to have class critique


1B/9 - 02:00-03:00

1B/9 - 03:00-04:00

1B/9 - 04:00-04:30


  • Pendulum swing
  • Key frames
  • Inbetweens
  • Drop ball bounce
  • Heavy & bouncy balls
  • Bounce off cube
  • Arcs
  • Drawing grain-sack emotions
  • Animating grain-sacks
  • Pencil tests
  • Figure drawing
  • Walk cycles
    • Side
    • Front
    • Three-quarters
  • Sneak
  • Storyboarding
  • Baseball pitch
  • Baseball swing
  • Animatic / boardomatic
  • Whip
Mouth shape chart featuring common phonemes and visemes.
A page from Cartoon Animation (1994) by Preston Blair, the best book for animation students.
  • Facial expressions
  • Meow
  • Lip sync
  • Click tracks
  • Dope sheets
  • Layout and design



2D Animation - Day 2/9

Introduction to traditional 2D animation on paper, day 2 of 3.

2A/9 - 9:00-12:30

  • 09:00-10:00
  • 10:00-11:00
  • 11:00-12:00
  • 12:00-12:30

2B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


2D Animation - Day 3/9

Introduction to traditional 2D animation on paper, day 3 of 3.

3A/9 - 9:00-12:30

  • 09:00-10:00
  • 10:00-11:00
  • 11:00-12:00
  • 12:00-12:30

3B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


Long Weekend 1

4 days.


2D Animation - Day 4/9

Introduction to 2D animation on computers, day 1 of 3.

4A/9 - 9:00-12:30

  • 11:00-12:00 brief overview on how to use a computer

Photoshop gimp onionskin gif

  • 12:00-12:30

brief overview on how to use software

4B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


2D Animation - Day 5/9

Introduction to 2D animation on computers, day 2 of 3.

5A/9 - 9:00-12:30

  • 09:00-10:00
  • 10:00-11:00
  • 11:00-12:00
  • 12:00-12:30

5B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


2D Animation - Day 6/9

Introduction to 2D animation on computers, day 3 of 3.

6A/9 - 9:00-12:30

  • 09:00-10:00
  • 10:00-11:00
  • 11:00-12:00
  • 12:00-12:30

6B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


Long Weekend 2

4 days.


2D Animation - Day 7/9

Introduction to 2D post production on computers, day 1 of 3.

7A/9 - 9:00-12:30

  • 12:00-12:30

7B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


2D Animation - Day 8/9

Introduction to 2D post production on computers, day 2 of 3.

8A/9 - 9:00-12:30

  • 09:00-10:00
  • 10:00-11:00
  • 11:00-12:00
  • 12:00-12:30

8B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


2D Animation - Day 9/9

Introduction to 2D post production on computers, day 3 of 3.

9A/9 - 9:00-12:30

  • 09:00-10:00
  • 10:00-11:00
  • 11:00-12:00
  • 12:00-12:30

9B/9 - 1:00-4:30

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


2D Animation - End Of Crash Course

Fin.


2D Animation - Job Placement

Potential video production fields:

  • 2D production
  • 3D production
  • Character animation
  • Commercials (and public service announcements)
  • Documentaries
  • Event videos (festivals, protests, weddings, etc.)
  • Feature films
  • Imagery
    • Photography
  • Industrial videos
  • Memes
  • Music videos
    • Audio engineering
    • Audio production
  • Podcasts (audio/radio/video)
  • Shorts
  • Visual poetry (art films)
  • Web ads
  • Web design
  • Web site clients

Potential places that may be interested in placements:


2D Animation - FAQ

Frequently Asked Questions


2D Animation - Notes

Questions for Amanda

  1. Did Amanda look at my invoice?
    • Did she understand it was based on the December numbers?
    • Did it make sense to her?
  1. Class hours are 9:00am - 4:30pm.
    • May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
    • Is there a lunch break, and for how long?
  1. Classes take place Mondays, Tuesdays, Wednesdays.
    • May teachers assign homework evenings and/or over the two 4-day weekends?
  1. Job placements may follow the 9-day class.
    • What are the criteria that must be met, and by when?
    • May we start compiling lists of folks to cold call to see if they're interested?
  1. How many video cameras will we have to record the classes?
    • Will we have decent lighting and sound recording?
    • Will someone be available to edit the footage under my supervision?
      We'd likely cut to minimize length and repetition.
      We'd likely also cut in example clips found online.
    • Can we share the videos online?
    • For free? (This is the best way to market the next class.)