Difference between revisions of "Open Curricula Projects 2D Animation 9-Day Class"

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Line 41: Line 41:
 
Introduction to traditional 2D animation on paper, day 1 of 3.
 
Introduction to traditional 2D animation on paper, day 1 of 3.
  
=== 1A/9 - 9:00-12:30 Morning ===
+
=== 1A/9 9:00-12:30 Morning ===
 +
 
 +
==== 1A/9 09:00-10:00 Introductions.====
  
'''1A/9 - 09:00-10:00''' '''Introductions.'''
 
 
* Brief teacher overview.
 
* Brief teacher overview.
 
* Student introductions, portfolios, experience, ambitions, goals, objectives.
 
* Student introductions, portfolios, experience, ambitions, goals, objectives.
Line 62: Line 63:
 
For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".
 
For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".
  
'''1A/9 - 10:00-11:00''' '''[[General animation production]]'''
+
==== 1A/9 10:00-11:00 [[General animation production]] ====
  
 
'''Like any other industry, animation is a business.'''
 
'''Like any other industry, animation is a business.'''
Line 75: Line 76:
 
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
*: Like any other production, '''a good pipeline is necessary.'''
 
*: Like any other production, '''a good pipeline is necessary.'''
 +
* Wikipedia: [https://en.Wikipedia.org/wiki/Project_management_triangle Project management triangle], aka The law of two thirds: quality, speed, or price.
 +
 +
'''[[What is (the magic of) animation?]]'''
 +
 +
* Wikipedia: [https://en.Wikipedia.org/wiki/Persistence_of_vision Persistence of vision]
 +
* Wikipedia: [https://en.Wikipedia.org/wiki/Filmmaking Filmmaking]
 +
* Wikipedia: [https://en.Wikipedia.org/wiki/Animation Animation]
 +
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 +
 +
Just because you can do anything with the magic of video, it doesn't mean you should.
  
 
A professional animator and/or filmmaker's craft must be commercially viable.
 
A professional animator and/or filmmaker's craft must be commercially viable.
Line 80: Line 91:
 
'''P'''.'''I'''.'''C'''.'''T'''.'''U'''.'''R'''.'''E'''.
 
'''P'''.'''I'''.'''C'''.'''T'''.'''U'''.'''R'''.'''E'''.
  
* '''P'''hysics - must be obeyed, even cartoon physics.
+
* '''P'''hysics - must be obeyed, even cartoon physics, including audio, lighting, special effects, etc.
 
* '''I'''ntention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
 
* '''I'''ntention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
 
* '''C'''larity - is paramount.
 
* '''C'''larity - is paramount.
Line 88: Line 99:
 
* '''E'''motions in all things, animate or not.
 
* '''E'''motions in all things, animate or not.
  
Wikipedia: [https://en.Wikipedia.org/wiki/Chekhov's_gun Chekhov's gun]
+
Worth mentioning: WP: [https://en.Wikipedia.org/wiki/Chekhov's_gun Chekhov's gun]
  
'''1A/9 - 11:00-12:00''' '''[[Filmmaking]]'''
+
==== 1A/9 11:00-12:00 [[Filmmaking]] ====
  
 
Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
 
Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
Line 121: Line 132:
 
* [[Visual language]]
 
* [[Visual language]]
  
'''1A/9 - 12:00-12:30''' '''Drawing circles'''
+
==== 1A/9 12:00-12:30 [[Drawing circles]] ====
  
 
Introduction to the desk, paper, pencils, etc.
 
Introduction to the desk, paper, pencils, etc.
 
 
=== 1B/9 - 1:00-4:30 Afternoon ===
 
 
'''1B/9 - 01:00-02:00''' '''[[Introduction to fundamentals of classical animation]]'''
 
  
 
[[File:21 Foundations of Animation, YouTube thumbnail.jpg|thumb|right|200px|Superior to the 12 principles:</br>
 
[[File:21 Foundations of Animation, YouTube thumbnail.jpg|thumb|right|200px|Superior to the 12 principles:</br>
Line 154: Line 160:
 
21 Exaggeration</br>
 
21 Exaggeration</br>
 
clearly presented by Angry ANIMATOR, 2019-01-15.]]
 
clearly presented by Angry ANIMATOR, 2019-01-15.]]
 +
 +
=== 1B/9 1:00-4:30 Afternoon ===
 +
 +
==== 1B/9 01:00-02:00 [[Fundamentals of classical animation]] ====
  
 
* WP: [https://en.Wikipedia.org/wiki/Traditional_animation Traditional animation]
 
* WP: [https://en.Wikipedia.org/wiki/Traditional_animation Traditional animation]
Line 206: Line 216:
 
: 21 Exaggeration
 
: 21 Exaggeration
  
 +
==== 1B/9 02:00-03:00 [[Arcs, Keys, Tweens]] ====
  
'''1B/9 - 02:00-03:00'''
+
* [[Arcs]]
 +
* [[Pendulum swing]]
 +
* [[Key frames]]
 +
* [[Inbetweens]]
  
'''1B/9 - 03:00-04:00'''
+
==== 1B/9 03:00-04:00 [[Bouncing balls]] ====
  
'''1B/9 - 04:00-04:30'''
+
* [[Drop ball bounce]]
 +
* [[Heavy & bouncy balls]]
 +
* [[Bounce off cube]]
  
* Find bad animations on YouTube to quiz class on what's wrong.
+
'''Homework''' assignment: '''animate bouncing balls''' '''???'''
  
 +
==== 1B/9 04:00-04:30 [[]] ====
  
* Pendulum swing
+
Review the '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
  
* Key frames
+
: <span style="color:red; background-color: yellow">'''Find examples of bad animations on YouTube.'''</span>
* Inbetweens
 
  
* Drop ball bounce
+
Then play bad animations to quiz class on what's (obviously) wrong, according to the 21 foundations of animation.
* Heavy & bouncy balls
 
* Bounce off cube
 
  
* Arcs
+
 
 +
== 2D Animation - Day 2/9 ==
 +
 
 +
Introduction to traditional 2D animation on paper, day 2 of 3.
 +
 
 +
=== 2A/9 9:00-12:30 Morning ===
 +
 
 +
==== 2A/9 09:00-10:00 ====
  
 
* Drawing grain-sack emotions
 
* Drawing grain-sack emotions
 
* Animating grain-sacks
 
* Animating grain-sacks
 +
* Pencil tests
 +
 +
==== 2A/9 10:00-11:00 ====
 +
==== 2A/9 11:00-12:00 ====
 +
==== 2A/9 12:00-12:30 ====
  
* Pencil tests
 
  
 
* Figure drawing
 
* Figure drawing
Line 266: Line 291:
  
  
 
+
=== 2B/9 1:00-4:30 Afternoon ===
 
 
== 2D Animation - Day 2/9 ==
 
 
 
Introduction to traditional 2D animation on paper, day 2 of 3.
 
 
 
=== 2A/9 - 9:00-12:30 Morning ===
 
 
 
* 09:00-10:00
 
* 10:00-11:00
 
* 11:00-12:00
 
* 12:00-12:30
 
 
 
=== 2B/9 - 1:00-4:30 Afternoon ===
 
 
* 01:00-02:00
 
* 01:00-02:00
 
* 02:00-03:00
 
* 02:00-03:00
Line 291: Line 303:
 
Introduction to traditional 2D animation on paper, day 3 of 3.
 
Introduction to traditional 2D animation on paper, day 3 of 3.
  
=== 3A/9 - 9:00-12:30 Morning ===
+
=== 3A/9 9:00-12:30 Morning ===
 
* 09:00-10:00
 
* 09:00-10:00
 
* 10:00-11:00
 
* 10:00-11:00
Line 297: Line 309:
 
* 12:00-12:30
 
* 12:00-12:30
  
=== 3B/9 - 1:00-4:30 Afternoon ===
+
=== 3B/9 1:00-4:30 Afternoon ===
 
* 01:00-02:00
 
* 01:00-02:00
 
* 02:00-03:00
 
* 02:00-03:00
Line 333: Line 345:
 
=== 4A/9 - 9:00-12:30 Morning ===
 
=== 4A/9 - 9:00-12:30 Morning ===
  
* 09:00-10:00 Brief overview of '''[[Animation research]] - history, techniques, and styles.'''
+
==== 09:00-10:00 Brief overview of [[Animation research]] - history, techniques, and styles ====
  
* 10:00-11:00 Brief overview of '''[[Visual language]] for animation.'''
+
==== 10:00-11:00 Brief overview on [[Visual language]] for animation ====
  
* 11:00-12:00 brief overview on how to use a computer
+
==== 11:00-12:00 Brief overview on [[Computer basics]] ====
  
Photoshop gimp onionskin gif
+
* Fundamentals
 +
* GUI
 +
* Interface
 +
* File management
 +
* File formats
  
* 12:00-12:30
+
Introduction to
  
brief overview on how to use software
+
* Photoshop
 +
* GIMP
  
=== 4B/9 - 1:00-4:30 Afternoon ===
+
==== 12:00-12:30 ====
* 01:00-02:00
+
 
* 02:00-03:00
+
Brief overview on how to
* 03:00-04:00
+
 
* 04:00-04:30
+
* Layers
 +
* Onionskin
 +
* GIF animation
 +
 
 +
=== 4B/9 1:00-4:30 Afternoon ===
 +
==== 01:00-02:00 ====
 +
==== 02:00-03:00 ====
 +
==== 03:00-04:00 ====
 +
==== 04:00-04:30 ====
  
  
Line 357: Line 382:
 
Introduction to 2D animation on computers, day 2 of 3.
 
Introduction to 2D animation on computers, day 2 of 3.
  
=== 5A/9 - 9:00-12:30 Morning ===
+
=== 5A/9 9:00-12:30 Morning ===
 
+
==== 09:00-10:00 ====
* 09:00-10:00
+
==== 10:00-11:00 ====
* 10:00-11:00
+
==== 11:00-12:00 ====
* 11:00-12:00
+
==== 12:00-12:30 ====
* 12:00-12:30
 
  
 
=== 5B/9 - 1:00-4:30 Afternoon ===
 
=== 5B/9 - 1:00-4:30 Afternoon ===
* 01:00-02:00
+
==== 01:00-02:00 ====
* 02:00-03:00
+
==== 02:00-03:00 ====
* 03:00-04:00
+
==== 03:00-04:00 ====
* 04:00-04:30
+
==== 04:00-04:30 ====
  
  
Line 376: Line 400:
 
Introduction to 2D animation on computers, day 3 of 3.
 
Introduction to 2D animation on computers, day 3 of 3.
  
=== 6A/9 - 9:00-12:30 Morning ===
+
=== 6A/9 9:00-12:30 Morning ===
* 09:00-10:00
+
==== 09:00-10:00 ====
* 10:00-11:00
+
==== 10:00-11:00 ====
* 11:00-12:00
+
==== 11:00-12:00 ====
* 12:00-12:30
+
==== 12:00-12:30 ====
  
 
=== 6B/9 - 1:00-4:30 Afternoon ===
 
=== 6B/9 - 1:00-4:30 Afternoon ===
* 01:00-02:00
+
==== 01:00-02:00 ====
* 02:00-03:00
+
==== 02:00-03:00 ====
* 03:00-04:00
+
==== 03:00-04:00 ====
* 04:00-04:30
+
==== 04:00-04:30 ====
  
  
Line 400: Line 424:
 
Introduction to 2D post production on computers, day 1 of 3.
 
Introduction to 2D post production on computers, day 1 of 3.
  
=== 7A/9 - 9:00-12:30 Morning ===
+
=== 7A/9 9:00-12:30 Morning ===
 +
 
 +
==== 09:00-10:00 Brief overview of [[Audio production]] ====
 +
 
 +
* [[Audio engineering]]
 +
* [[Audio performances]]
 +
* [[Sound editing]]
 +
* [[Sound effects]]
 +
* [[Sound engineering]]
 +
* [[Sound foley]]
 +
* [[Sound recording]]
 +
 
 +
==== 10:00-11:00 Brief overview of [[Computer animation production]] ====
  
* 09:00-10:00 Brief overview of '''[[Audio production]]''
+
* Brief [[Introduction to computer animation]]
** [[Audio engineering]]
+
* [[Fundamentals of computer animation]]
** [[Audio performances]]
+
* 3D animation production is incrementally built in stages, often compartmentalized into [[CGI departments]]
** [[Sound editing]]
+
*# [[Storyboards]]
** [[Sound effects]]
+
*# [[Modelling]]
** [[Sound engineering]]
+
*# [[Rigging]]
** [[Sound foley]]
+
*# [[Staging]]
** [[Sound recording]]
+
*# [[Previsualization]]
 +
*# [[Animation]]
 +
*# [[Dynamic simulations]]
 +
*# [[Textures]]
 +
*# [[Lighting]]
 +
*# [[Rendering]]
 +
*# [[Post production]] (see below)
 +
** See also, Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
  
* 10:00-11:00 Brief overview of '''[[Computer animation production]]'''
+
==== 11:00-12:00 Brief overview of [[Post production]] ====
** Brief [[Introduction to computer animation]]
 
** [[Fundamentals of computer animation]]
 
** 3D animation production is incrementally built in stages, often compartmentalized into [[CGI departments]]
 
**# [[Storyboards]]
 
**# [[Modelling]]
 
**# [[Rigging]]
 
**# [[Staging]]
 
**# [[Previsualization]]
 
**# [[Animation]]
 
**# [[Dynamic simulations]]
 
**# [[Textures]]
 
**# [[Lighting]]
 
**# [[Rendering]]
 
**# [[Post production]] (see below)
 
*** See also, Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
  
* 11:00-12:00 Brief overview of '''[[Post production]]'''
+
* [[Colour timing]]
** [[Colour timing]]
+
* [[Compositing]]
** [[Compositing]]
+
* [[Compositing 2D]]
** [[Compositing 2D]]
+
* [[Compositing 3D]]
** [[Compositing 3D]]
+
* [[Editing]]
** [[Editing]]
+
* [[Graphic design]]
** [[Graphic design]]
+
* [[Video editing]]
** [[Video editing]]
+
* [[Visual effects]]
** [[Visual effects]]
 
  
* 12:00-12:30
+
==== 12:00-12:30 ====
  
=== 7B/9 - 1:00-4:30 Afternoon ===
 
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
=== 7B/9 1:00-4:30 Afternoon ===
 +
==== 01:00-02:00 ====
 +
==== 02:00-03:00 ====
 +
==== 03:00-04:00 ====
 +
==== 04:00-04:30 ====
  
  
Line 452: Line 479:
 
Introduction to 2D post production on computers, day 2 of 3.
 
Introduction to 2D post production on computers, day 2 of 3.
  
=== 8A/9 - 9:00-12:30 Morning ===
+
=== 8A/9 9:00-12:30 Morning ===
* 09:00-10:00
+
==== 09:00-10:00 ====
* 10:00-11:00
+
==== 10:00-11:00 ====
* 11:00-12:00
+
==== 11:00-12:00 ====
* 12:00-12:30
+
==== 12:00-12:30 ====
 
 
=== 8B/9 - 1:00-4:30 Afternoon ===
 
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
=== 8B/9 1:00-4:30 Afternoon ===
 +
==== 01:00-02:00 ====
 +
==== 02:00-03:00 ====
 +
==== 03:00-04:00 ====
 +
==== 04:00-04:30 ====
  
  
Line 470: Line 496:
 
Introduction to 2D post production on computers, day 3 of 3.
 
Introduction to 2D post production on computers, day 3 of 3.
  
=== 9A/9 - 9:00-12:30 Morning ===
+
=== 9A/9 9:00-12:30 Morning ===
* 09:00-10:00
+
==== 09:00-10:00 ====
* 10:00-11:00
+
==== 10:00-11:00 ====
* 11:00-12:00
+
==== 11:00-12:00 ====
* 12:00-12:30
+
==== 12:00-12:30 ====
 +
 
 +
=== 9B/9 1:00-4:30 Afternoon ===
 +
==== 01:00-02:00 ====
 +
==== 02:00-03:00 ====
 +
==== 03:00-04:00 ====
 +
==== 04:00-04:30 ====
  
=== 9B/9 - 1:00-4:30 Afternoon ===
 
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
# Plan something for Saturday, October 28?
 +
#* Wikipedia: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
  
  
Line 552: Line 581:
 
#* Did she understand it was based on the December numbers?
 
#* Did she understand it was based on the December numbers?
 
#* Did it make sense to her?
 
#* Did it make sense to her?
 +
#:
 
# Class hours are 9:00am - 4:30pm.
 
# Class hours are 9:00am - 4:30pm.
 
#* May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
 
#* May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
 
#* Is there a lunch break, and for how long?
 
#* Is there a lunch break, and for how long?
 +
#:
 
# Classes take place Mondays, Tuesdays, Wednesdays.
 
# Classes take place Mondays, Tuesdays, Wednesdays.
 
#* May teachers assign homework evenings and/or over the two 4-day weekends?
 
#* May teachers assign homework evenings and/or over the two 4-day weekends?
 +
#:
 
# Job placements may follow the 9-day class.
 
# Job placements may follow the 9-day class.
 
#* What are the criteria that must be met, and by when?
 
#* What are the criteria that must be met, and by when?
 
#* May we start compiling lists of folks to cold call to see if they're interested?
 
#* May we start compiling lists of folks to cold call to see if they're interested?
 +
#:
 
# White board?
 
# White board?
 
# How many video cameras will we have to record the classes?
 
# How many video cameras will we have to record the classes?
Line 568: Line 601:
 
#* Can we share the videos online?
 
#* Can we share the videos online?
 
#* For free? (This is the best way to market the next class.)
 
#* For free? (This is the best way to market the next class.)
 +
#:
 +
# Plan something for Saturday, October 28?
 +
#* Wikipedia: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
  
  

Revision as of 15:53, 17 August 2023

File:Open Curricula Projects logo.png
Open Curricula Projects logo (coming soon).
◉ ANIMATION ◉ YouTube playlist compiled by User:JasonCarswell.

Noteworthy videos with analysis, insights, and instructions on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc.

There's also an ◎ ANIMATION Unseen ◎ YouTube playlist with unseen content that may or may not be noteworthy.
This page is a work in progress. Feel free to join to help edit Projex.Wiki. Check back for developments.


This Open Curricula Projects 2D Animation 9-Day Class presents an introductory crash course on the fundamentals of animation, traditional animation on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc. A particular focus will be on pragmatically preparing students for production and the job placements that may follow the 9-day class. Therefore less emphasis will be on the theory, homework, and practice exercises necessary to build stronger skills.

Brief overview: Windsor Media Centre Animation Classes


Schedule

The Windsor Media Centre's first 2D animation classes start in September, 2023.

9 days over 3 weeks:
Mondays, Tuesdays, Wednesdays
4,5,6 | 11,12,13 | 18,19,20 of September, 2023.
  • Class size of ONLY 10-15 students.

Hours

  • 3.5 hours morning (9am - 12:30pm)
  • 0.5 hour lunch (12:30pm - 1pm) ???
  • 3.5 hours afternoon (1pm - 4:30pm)
  • after class hours ???
  • off-class days ???

Portfolio

Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or brief clips of video work. Not to worry if you have none to show or aren't prepared.


2D Animation - Day 1/9

Introduction to traditional 2D animation on paper, day 1 of 3.

1A/9 9:00-12:30 Morning

1A/9 09:00-10:00 Introductions.

  • Brief teacher overview.
  • Student introductions, portfolios, experience, ambitions, goals, objectives.
  • Teacher gauges the general class levels.
  • Run down the overview of what has been prepared for the class to be presented.

Flexibility of options.

  • Student may get out of the class what they wish to get.
  • Students may be as passive or as active as they wish.
  • Students may absorb the fundamentals class as prepared and presented.
  • Students may take a vote to set aside portions of little interest to focus on other elements.
  • Students may generally ignore the lessons to work on their own personal project for their demo reel, and ask for assistance when the teacher has a moment.
  • Students may prefer to work on a collaborative class production.

As a flexible creative teacher, I will not only be ready to spontaneously adapt to other scenarios, I have several great creative concepts worthy of being fleshed out by the class, should they wish to explore my options. With luck and time available I may even outline these options on the side - just in case.

For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".

1A/9 10:00-11:00 General animation production

Like any other industry, animation is a business.

What is (the magic of) animation?

Just because you can do anything with the magic of video, it doesn't mean you should.

A professional animator and/or filmmaker's craft must be commercially viable.

P.I.C.T.U.R.E.

  • Physics - must be obeyed, even cartoon physics, including audio, lighting, special effects, etc.
  • Intention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
  • Clarity - is paramount.
  • Timing - is critical.
  • Utilize limitations - embrace them to develop into your stylization.
  • Respect the audience, their attention/focus, intelligence, time, etc.
  • Emotions in all things, animate or not.

Worth mentioning: WP: Chekhov's gun

1A/9 11:00-12:00 Filmmaking

Like any other motion picture, animation follows the Fundamentals of filmmaking.

REFINE THIS SECTION

1A/9 12:00-12:30 Drawing circles

Introduction to the desk, paper, pencils, etc.

Superior to the 12 principles:
21 Foundations of Animation (9:41)
01 Appeal
02 Strong Design
03 Staging
04 Acting & Pantomime
05 Keys & Breakdowns
06 Straight Ahead & Pose to Pose
07 Thumbnails
08 Timing, Spacing & Easing
09 Squash & Stretch
10 Arcs
11 Primary & Secondary Action
12 Silhouette
13 Line of Action & Reversals
14 Anticipation, Overshoot & Settle
15 Opposing Action
16 Counterpose
17 Leading Action
18 Breaking Joints
19 Overlap & Follow Through
20 Accents
21 Exaggeration
clearly presented by Angry ANIMATOR, 2019-01-15.

1B/9 1:00-4:30 Afternoon

1B/9 01:00-02:00 Fundamentals of classical animation

Twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book Disney Animation: The Illusion of Life.

01 Squash and stretch
02 Anticipation
03 Staging
04 Straight ahead action and pose to pose
Straight ahead animation
Pose to pose animation
Key frame
Inbetweening
+ Pushing through or bounce back.
05 Follow through and overlapping action
+ Successive breaking of joints.
+ Whip.
06 Slow in and slow out
07 Arc
08 Secondary action
09 Timing
10 Exaggeration
11 Solid drawing
+ Physics.
12 Appeal.

Clearly presented and superior to the 12 principles, on YouTube: 21 Foundations of Animation (9:41) ~ Angry ANIMATOR, 2019-01-15.

AngryAnimator.com/word/2022/11/18/what-courses-to-watch
01 Appeal
02 Strong Design
03 Staging
04 Acting & Pantomime
05 Keys & Breakdowns
06 Straight Ahead & Pose to Pose
07 Thumbnails
08 Timing, Spacing & Easing
09 Squash & Stretch
10 Arcs
11 Primary & Secondary Action
12 Silhouette
13 Line of Action & Reversals
14 Anticipation, Overshoot & Settle
15 Opposing Action
16 Counterpose
17 Leading Action
18 Breaking Joints
19 Overlap & Follow Through
20 Accents
21 Exaggeration

1B/9 02:00-03:00 Arcs, Keys, Tweens

1B/9 03:00-04:00 Bouncing balls

Homework assignment: animate bouncing balls ???

1B/9 04:00-04:30 [[]]

Review the 21 Foundations of Animation (9:41) ~ Angry ANIMATOR, 2019-01-15.

Find examples of bad animations on YouTube.

Then play bad animations to quiz class on what's (obviously) wrong, according to the 21 foundations of animation.


2D Animation - Day 2/9

Introduction to traditional 2D animation on paper, day 2 of 3.

2A/9 9:00-12:30 Morning

2A/9 09:00-10:00

  • Drawing grain-sack emotions
  • Animating grain-sacks
  • Pencil tests

2A/9 10:00-11:00

2A/9 11:00-12:00

2A/9 12:00-12:30

  • Figure drawing
  • Walk cycles
    • Side
    • Front
    • Three-quarters
  • Sneak
  • Storyboarding
  • Baseball pitch
  • Baseball swing
  • Animatic / boardomatic
  • Whip
Mouth shape chart featuring common phonemes and visemes.
A page from Cartoon Animation (1994) by Preston Blair, the best book for animation students.
  • Facial expressions
  • Meow
  • Lip sync
  • Click tracks
  • Dope sheets
  • Layout and design


2B/9 1:00-4:30 Afternoon

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


2D Animation - Day 3/9

Introduction to traditional 2D animation on paper, day 3 of 3.

3A/9 9:00-12:30 Morning

  • 09:00-10:00
  • 10:00-11:00
  • 11:00-12:00
  • 12:00-12:30

3B/9 1:00-4:30 Afternoon

  • 01:00-02:00
  • 02:00-03:00
  • 03:00-04:00
  • 04:00-04:30


Long Weekend 1

4 days.


2D Animation - Day 4/9

Introduction to 2D animation on computers, day 1 of 3.

4A/9 - 9:00-12:30 Morning

09:00-10:00 Brief overview of Animation research - history, techniques, and styles

10:00-11:00 Brief overview on Visual language for animation

11:00-12:00 Brief overview on Computer basics

  • Fundamentals
  • GUI
  • Interface
  • File management
  • File formats

Introduction to

  • Photoshop
  • GIMP

12:00-12:30

Brief overview on how to

  • Layers
  • Onionskin
  • GIF animation

4B/9 1:00-4:30 Afternoon

01:00-02:00

02:00-03:00

03:00-04:00

04:00-04:30

2D Animation - Day 5/9

Introduction to 2D animation on computers, day 2 of 3.

5A/9 9:00-12:30 Morning

09:00-10:00

10:00-11:00

11:00-12:00

12:00-12:30

5B/9 - 1:00-4:30 Afternoon

01:00-02:00

02:00-03:00

03:00-04:00

04:00-04:30

2D Animation - Day 6/9

Introduction to 2D animation on computers, day 3 of 3.

6A/9 9:00-12:30 Morning

09:00-10:00

10:00-11:00

11:00-12:00

12:00-12:30

6B/9 - 1:00-4:30 Afternoon

01:00-02:00

02:00-03:00

03:00-04:00

04:00-04:30

Long Weekend 2

4 days.


2D Animation - Day 7/9

Introduction to 2D post production on computers, day 1 of 3.

7A/9 9:00-12:30 Morning

09:00-10:00 Brief overview of Audio production

10:00-11:00 Brief overview of Computer animation production

11:00-12:00 Brief overview of Post production

12:00-12:30

7B/9 1:00-4:30 Afternoon

01:00-02:00

02:00-03:00

03:00-04:00

04:00-04:30

2D Animation - Day 8/9

Introduction to 2D post production on computers, day 2 of 3.

8A/9 9:00-12:30 Morning

09:00-10:00

10:00-11:00

11:00-12:00

12:00-12:30

8B/9 1:00-4:30 Afternoon

01:00-02:00

02:00-03:00

03:00-04:00

04:00-04:30

2D Animation - Day 9/9

Introduction to 2D post production on computers, day 3 of 3.

9A/9 9:00-12:30 Morning

09:00-10:00

10:00-11:00

11:00-12:00

12:00-12:30

9B/9 1:00-4:30 Afternoon

01:00-02:00

02:00-03:00

03:00-04:00

04:00-04:30

  1. Plan something for Saturday, October 28?
    • Wikipedia: International Animation Day October 28, the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.


2D Animation - End Of Crash Course

Fin.


2D Animation - Job Placement

Potential video production fields

  • 2D production
  • 3D production
  • Character animation
  • Commercials (and public service announcements)
  • Documentaries
  • Event videos (festivals, protests, weddings, etc.)
  • Feature films
  • Imagery
    • Photography
  • Industrial videos
  • Memes
  • Music videos
    • Audio engineering
    • Audio production
  • Podcasts (audio/radio/video)
  • Shorts
  • Visual poetry (art films)
  • Web ads
  • Web design
  • Web site clients

Potential placement places that may be interested


2D Animation - FAQ

Frequently Asked Questions


2D Animation - Notes

Questions for Amanda

  1. Did Amanda look at my invoice?
    • Did she understand it was based on the December numbers?
    • Did it make sense to her?
  2. Class hours are 9:00am - 4:30pm.
    • May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
    • Is there a lunch break, and for how long?
  3. Classes take place Mondays, Tuesdays, Wednesdays.
    • May teachers assign homework evenings and/or over the two 4-day weekends?
  4. Job placements may follow the 9-day class.
    • What are the criteria that must be met, and by when?
    • May we start compiling lists of folks to cold call to see if they're interested?
  5. White board?
  6. How many video cameras will we have to record the classes?
    • Will we have decent lighting and sound recording?
    • Will someone be available to edit the footage under my supervision?
      We'd likely cut to minimize length and repetition.
      We'd likely also cut in example clips found online.
    • Can we share the videos online?
    • For free? (This is the best way to market the next class.)
  7. Plan something for Saturday, October 28?
    • Wikipedia: International Animation Day October 28, the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.