Difference between revisions of "Open Curricula Projects 2D Animation 9-Day Class"

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** [[Copyrights and copylefts]]
 
** [[Copyrights and copylefts]]
 
* [[Screenwriting]]
 
* [[Screenwriting]]
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
+
* WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
*: Like any other production, '''a good pipeline is necessary.'''
 
*: Like any other production, '''a good pipeline is necessary.'''
* Wikipedia: [https://en.Wikipedia.org/wiki/Project_management_triangle Project management triangle], aka The law of two thirds: quality, speed, or price.
+
* WP: [https://en.Wikipedia.org/wiki/Project_management_triangle Project management triangle], aka The law of two thirds: quality, speed, or price.
  
 
'''[[What is (the magic of) animation?]]'''
 
'''[[What is (the magic of) animation?]]'''
  
* Wikipedia: [https://en.Wikipedia.org/wiki/Persistence_of_vision Persistence of vision]
+
* WP: [https://en.Wikipedia.org/wiki/Persistence_of_vision Persistence of vision]
* Wikipedia: [https://en.Wikipedia.org/wiki/Filmmaking Filmmaking]
+
** WP: [https://en.Wikipedia.org/wiki/Strobe_light Strobe light]
* Wikipedia: [https://en.Wikipedia.org/wiki/Animation Animation]
+
** WP: [https://en.Wikipedia.org/wiki/Zoetrope Zoetrope]
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
+
** WP: [https://en.Wikipedia.org/wiki/Praxinoscope Praxinoscope]
 +
** WP: [https://en.Wikipedia.org/wiki/Electrotachyscope Electrotachyscope]
 +
** WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 +
** WP: [https://en.Wikipedia.org/wiki/Mutoscope Mutoscope]
 +
** WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 +
** WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 +
** WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 +
** WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 +
** WP: [https://en.Wikipedia.org/wiki/Stop_motion Stop motion]
 +
* WP: [https://en.Wikipedia.org/wiki/Filmmaking Filmmaking]
 +
* WP: [https://en.Wikipedia.org/wiki/Animation Animation]
 +
* WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
  
 
Just because you can do anything with the magic of video, it doesn't mean you should.
 
Just because you can do anything with the magic of video, it doesn't mean you should.
Line 91: Line 102:
 
'''P'''.'''I'''.'''C'''.'''T'''.'''U'''.'''R'''.'''E'''.
 
'''P'''.'''I'''.'''C'''.'''T'''.'''U'''.'''R'''.'''E'''.
  
* '''P'''hysics - must be obeyed, even cartoon physics, including audio, lighting, special effects, etc.
+
* '''P'''hysics - must be obeyed, even [https://en.Wikipedia.org/wiki/Cartoon_physics cartoon physics], including audio, balance/weight, lighting, special effects, etc.
 
* '''I'''ntention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
 
* '''I'''ntention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
 
* '''C'''larity - is paramount.
 
* '''C'''larity - is paramount.
Line 99: Line 110:
 
* '''E'''motions in all things, animate or not.
 
* '''E'''motions in all things, animate or not.
  
Worth mentioning: WP: [https://en.Wikipedia.org/wiki/Chekhov's_gun Chekhov's gun]
+
Worth mentioning:
 +
 
 +
* WP: [https://en.Wikipedia.org/wiki/Chekhov's_gun Chekhov's gun]
 +
* WP: [https://en.Wikipedia.org/wiki/Pathetic_fallacy Pathetic fallacy]
 +
* WP: [https://en.Wikipedia.org/wiki/Anthropomorphism Anthropomorphism]
 +
** WP: [https://en.Wikipedia.org/wiki/Anthropocentrism Anthropocentrism]
 +
* WP: [https://en.Wikipedia.org/wiki/Photorealism Photorealism]
 +
** WP: [https://en.Wikipedia.org/wiki/Realism_(arts)]
 +
*** WP: [https://en.Wikipedia.org/wiki/Trompe-l'œil Trompe-l'œil]
 +
** WP: [https://en.Wikipedia.org/wiki/Hyperrealism_(visual_arts) Hyperrealism (visual arts)]
 +
*** WP: [https://en.Wikipedia.org/wiki/Unbiased_rendering Unbiased rendering]
 +
* WP: [https://en.Wikipedia.org/wiki/Uncanny_valley Uncanny valley]
 +
** WP: [https://en.Wikipedia.org/wiki/Creepiness Creepiness]
 +
** WP: [https://en.Wikipedia.org/wiki/Minimal_counterintuitiveness_effect Minimal counterintuitiveness effect]
  
 
==== 1/9-A 11:00-12:00 [[Filmmaking]] ====
 
==== 1/9-A 11:00-12:00 [[Filmmaking]] ====
Line 105: Line 129:
 
Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
 
Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
  
* Wikipedia: [https://en.Wikipedia.org/wiki/Filmmaking Filmmaking]
+
* WP: [https://en.Wikipedia.org/wiki/Filmmaking Filmmaking]
  
 
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
 
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
  
 
* [[Art department]]
 
* [[Art department]]
* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
+
* WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
* [[Characters]]
 
* [[Characters]]
 
* [[Character arcs]]
 
* [[Character arcs]]
Line 169: Line 193:
 
[https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation Twelve basic principles of animation] were introduced by the [[Disney]] animators [[Ollie Johnston]] and [[Frank Thomas]] in their 1981 book ''Disney Animation: The Illusion of Life''.
 
[https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation Twelve basic principles of animation] were introduced by the [[Disney]] animators [[Ollie Johnston]] and [[Frank Thomas]] in their 1981 book ''Disney Animation: The Illusion of Life''.
  
: 01 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Squash_and_stretch Squash and stretch]
+
: 01 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Squash_and_stretch Squash and stretch]
: 02 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Anticipation Anticipation]
+
: 02 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Anticipation Anticipation]
: 03 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Staging Staging]</br>
+
: 03 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Staging Staging]</br>
: 04 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Straight_ahead_action_and_pose_to_pose Straight ahead action and pose to pose]
+
: 04 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Straight_ahead_action_and_pose_to_pose Straight ahead action and pose to pose]
:: [https://en.Wikipedia.org/wiki/Straight_ahead_animation Straight ahead animation]
+
:: WP: [https://en.Wikipedia.org/wiki/Straight_ahead_animation Straight ahead animation]
:: [https://en.Wikipedia.org/wiki/Pose_to_pose_animation Pose to pose animation]
+
:: WP: [https://en.Wikipedia.org/wiki/Pose_to_pose_animation Pose to pose animation]
::: [https://en.Wikipedia.org/wiki/Key_frame Key frame]
+
::: WP: [https://en.Wikipedia.org/wiki/Key_frame Key frame]
::: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]
+
::: WP: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]
 
::: + Pushing through or bounce back.
 
::: + Pushing through or bounce back.
: 05 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Follow_through_and_overlapping_action Follow through and overlapping action]
+
: 05 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Follow_through_and_overlapping_action Follow through and overlapping action]
 
:: + Successive breaking of joints.
 
:: + Successive breaking of joints.
 
:: + Whip.
 
:: + Whip.
: 06 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Slow_in_and_slow_out Slow in and slow out]
+
: 06 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Slow_in_and_slow_out Slow in and slow out]
: 07 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Arc Arc]
+
: 07 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Arc Arc]
: 08 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Secondary_action Secondary action]
+
: 08 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Secondary_action Secondary action]
: 09 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Timing Timing]
+
: 09 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Timing Timing]
: 10 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Exaggeration Exaggeration]
+
: 10 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Exaggeration Exaggeration]
: 11 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Solid_drawing Solid drawing]
+
: 11 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Solid_drawing Solid drawing]
 
:: + Physics.
 
:: + Physics.
: 12 [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Appeal Appeal].
+
: 12 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Appeal Appeal].
  
 
Clearly presented and superior to the 12 principles, on YouTube: '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
 
Clearly presented and superior to the 12 principles, on YouTube: '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
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* [[Pendulum swing]]
 
* [[Pendulum swing]]
 
* [[Key frames]]
 
* [[Key frames]]
 +
* How to [[Flip animation]] flipping]] pages and how to
 +
*: Not to be confused with WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 
* [[Inbetweens]]
 
* [[Inbetweens]]
  
 
==== 1/9-B 03:00-04:00 [[Bouncing balls]] ====
 
==== 1/9-B 03:00-04:00 [[Bouncing balls]] ====
 +
 +
: ''Not to be confused with (follow the) WP: [https://en.Wikipedia.org/wiki/Bouncing_ball_(music) Bouncing ball (music)].''
  
 
* [[Drop ball bounce]]
 
* [[Drop ball bounce]]
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'''Homework''' assignment: '''animate bouncing balls''' '''???'''
 
'''Homework''' assignment: '''animate bouncing balls''' '''???'''
  
==== 1/9-B 04:00-04:30 [[]] ====
+
==== 1/9-B 04:00-04:30 [[Critical analysis]] ====
  
 
Review the '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
 
Review the '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
Line 243: Line 271:
  
 
Introduction to traditional 2D animation on paper, day 2 of 3.
 
Introduction to traditional 2D animation on paper, day 2 of 3.
 +
 +
* [[Classical animation exercises]]
  
 
=== 2/9-A 9:00-12:30 Morning ===
 
=== 2/9-A 9:00-12:30 Morning ===
  
==== 2/9-A 09:00-10:00 ====
+
==== 2/9-A 09:00-10:00 Grain-sacks and [[Pencil tests]] ====
  
 
* Drawing grain-sack emotions
 
* Drawing grain-sack emotions
 
* Animating grain-sacks
 
* Animating grain-sacks
 
* Pencil tests
 
* Pencil tests
 +
** WP redirected from Pencil test (animation): [https://en.Wikipedia.org/wiki/Traditional_animation#Animation Traditional animation#Animation]
  
==== 2/9-A 10:00-11:00 ====
+
==== 2/9-A 10:00-11:00 [[Animation departments]] and [[Figure drawing]] ====
==== 2/9-A 11:00-12:00 ====
+
 
==== 2/9-A 12:00-12:30 ====
+
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
 +
 
 +
[[File:Merrie Melodies - Jungle Jitters (1938) - Door-to-Door Salesman - Character Model Sheet.jpg|thumb|right|200px|The character model sheet of a door-to-door salesman for the American traditional animated short film, [[Jungle Jitters]] (also known as the Fulla Bluff Salesman as the working title), part of the [[Merrie Melodies]] series, circa 1938.]]
  
 +
* [[Character design]]
 +
** WP: [https://en.wikipedia.org/wiki/Model_sheet Model sheet]
 +
** WP: [https://en.Wikipedia.org/wiki/Off-model Off-model]
 +
* [[Illustration]]
 +
* [[Storyboards]]
 +
* [[Layout]]
 +
* [[Backgrounds]]
 +
* [[Animatics]]
 +
* [[Key animation]]
 +
** WP: [https://en.Wikipedia.org/wiki/Key_frame Key frame]
 +
* [[Inbetweening]]
 +
** WP: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]
 +
* [[Pencil tests]]
 +
* [[Scanning]]
 +
* [[Inking]]
 +
* [[Painting]]
  
 
* Figure drawing
 
* Figure drawing
 +
** WP: [https://en.Wikipedia.org/wiki/Figure_drawing Figure drawing]
 +
** WP: [https://en.Wikipedia.org/wiki/George_Bridgman George Bridgman] (1864-1943)
 +
 +
==== 2/9-A 11:00-12:00 [[Walk cycle fundamentals]] ====
 +
 +
WP: [https://en.Wikipedia.org/wiki/Walk_cycle Walk cycle]
 +
 
* Walk cycles
 
* Walk cycles
 
** Side
 
** Side
 
** Front
 
** Front
 
** Three-quarters
 
** Three-quarters
 +
* Double-bounce
 
* Sneak
 
* Sneak
 +
 +
==== 2/9-A 12:00-12:30 ====
 +
 +
  
 
* Storyboarding  
 
* Storyboarding  
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* Facial expressions
 
* Facial expressions
 +
 +
[[File:LipSyncRecording.jpg|thumb|right|200px|Lip sync recording.]]
 +
* WP: [https://en.Wikipedia.org/wiki/Lip_sync Lip sync]
 +
 
* Meow
 
* Meow
* Lip sync
 
  
 
* Click tracks
 
* Click tracks
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==== 3/9-B 04:00-04:30 ====
 
==== 3/9-B 04:00-04:30 ====
  
* [[Classical animation exercises]]
 
  
* [[Character design]]
+
 
** [[Model sheets]]
 
* [[Illustration]]
 
* [[Storyboards]]
 
* [[Layout]]
 
* [[Backgrounds]]
 
* [[Animatics]]
 
* [[Key animation]]
 
* [[Inbetweening]]
 
* [[Pencil tests]]
 
* [[Scanning]]
 
* [[Inking]]
 
* [[Painting]]
 
  
  
Line 439: Line 490:
  
 
* Brief [[Introduction to computer animation]]
 
* Brief [[Introduction to computer animation]]
 +
* WP: [https://en.Wikipedia.org/wiki/Computer_animation Computer animation]
 
* [[Fundamentals of computer animation]]
 
* [[Fundamentals of computer animation]]
 
* 3D animation production is incrementally built in stages, often compartmentalized into [[CGI departments]]
 
* 3D animation production is incrementally built in stages, often compartmentalized into [[CGI departments]]
Line 452: Line 504:
 
*# [[Rendering]]
 
*# [[Rendering]]
 
*# [[Post production]] (see below)
 
*# [[Post production]] (see below)
** See also, Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
+
** See also, WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
  
 
==== 7/9-A 11:00-12:00 Brief overview of [[Post production]] ====
 
==== 7/9-A 11:00-12:00 Brief overview of [[Post production]] ====
Line 510: Line 562:
  
 
# Plan something for Saturday, October 28?
 
# Plan something for Saturday, October 28?
#* Wikipedia: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
+
#* WP: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
  
  
Line 585: Line 637:
 
#* May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
 
#* May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
 
#* Is there a lunch break, and for how long?
 
#* Is there a lunch break, and for how long?
 +
#* Can we work through lunch on occasion?
 +
#* Can we organize a potluck?
 +
#* Can we organize lunch orders?
 
#:
 
#:
 
# Classes take place Mondays, Tuesdays, Wednesdays.
 
# Classes take place Mondays, Tuesdays, Wednesdays.
Line 601: Line 656:
 
#* Can we share the videos online?
 
#* Can we share the videos online?
 
#* For free? (This is the best way to market the next class.)
 
#* For free? (This is the best way to market the next class.)
 +
#:
 +
# Will I get a teacher's assistant?
 
#:
 
#:
 
# Plan something for Saturday, October 28?
 
# Plan something for Saturday, October 28?
#* Wikipedia: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
+
#* WP: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
  
  

Revision as of 17:12, 17 August 2023

File:Open Curricula Projects logo.png
Open Curricula Projects logo (coming soon).
◉ ANIMATION ◉ YouTube playlist compiled by User:JasonCarswell.

Noteworthy videos with analysis, insights, and instructions on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc.

There's also an ◎ ANIMATION Unseen ◎ YouTube playlist with unseen content that may or may not be noteworthy.
This page is a work in progress. Feel free to join to help edit Projex.Wiki. Check back for developments.


This Open Curricula Projects 2D Animation 9-Day Class presents an introductory crash course on the fundamentals of animation, traditional animation on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc. A particular focus will be on pragmatically preparing students for production and the job placements that may follow the 9-day class. Therefore less emphasis will be on the theory, homework, and practice exercises necessary to build stronger skills.

Brief overview: Windsor Media Centre Animation Classes


Schedule

The Windsor Media Centre's first 2D animation classes start in September, 2023.

9 days over 3 weeks:
Mondays, Tuesdays, Wednesdays
4,5,6 | 11,12,13 | 18,19,20 of September, 2023.
  • Class size of ONLY 10-15 students.

Hours

  • 3.5 hours morning (9am - 12:30pm)
  • 0.5 hour lunch (12:30pm - 1pm) ???
  • 3.5 hours afternoon (1pm - 4:30pm)
  • after class hours ???
  • off-class days ???

Portfolio

Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or brief clips of video work. Not to worry if you have none to show or aren't prepared.


2D Animation - Day 1/9

Introduction to traditional 2D animation on paper, day 1 of 3.

1/9-A 9:00-12:30 Morning

1/9-A 09:00-10:00 Introductions.

  • Brief teacher overview.
  • Student introductions, portfolios, experience, ambitions, goals, objectives.
  • Teacher gauges the general class levels.
  • Run down the overview of what has been prepared for the class to be presented.

Flexibility of options.

  • Student may get out of the class what they wish to get.
  • Students may be as passive or as active as they wish.
  • Students may absorb the fundamentals class as prepared and presented.
  • Students may take a vote to set aside portions of little interest to focus on other elements.
  • Students may generally ignore the lessons to work on their own personal project for their demo reel, and ask for assistance when the teacher has a moment.
  • Students may prefer to work on a collaborative class production.

As a flexible creative teacher, I will not only be ready to spontaneously adapt to other scenarios, I have several great creative concepts worthy of being fleshed out by the class, should they wish to explore my options. With luck and time available I may even outline these options on the side - just in case.

For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".

1/9-A 10:00-11:00 General animation production

Like any other industry, animation is a business.

What is (the magic of) animation?

Just because you can do anything with the magic of video, it doesn't mean you should.

A professional animator and/or filmmaker's craft must be commercially viable.

P.I.C.T.U.R.E.

  • Physics - must be obeyed, even cartoon physics, including audio, balance/weight, lighting, special effects, etc.
  • Intention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
  • Clarity - is paramount.
  • Timing - is critical.
  • Utilize limitations - embrace them to develop into your stylization.
  • Respect the audience, their attention/focus, intelligence, time, etc.
  • Emotions in all things, animate or not.

Worth mentioning:

1/9-A 11:00-12:00 Filmmaking

Like any other motion picture, animation follows the Fundamentals of filmmaking.

REFINE THIS SECTION

1/9-A 12:00-12:30 Drawing circles

Introduction to the desk, paper, pencils, etc.

Superior to the 12 principles:
21 Foundations of Animation (9:41)
01 Appeal
02 Strong Design
03 Staging
04 Acting & Pantomime
05 Keys & Breakdowns
06 Straight Ahead & Pose to Pose
07 Thumbnails
08 Timing, Spacing & Easing
09 Squash & Stretch
10 Arcs
11 Primary & Secondary Action
12 Silhouette
13 Line of Action & Reversals
14 Anticipation, Overshoot & Settle
15 Opposing Action
16 Counterpose
17 Leading Action
18 Breaking Joints
19 Overlap & Follow Through
20 Accents
21 Exaggeration
clearly presented by Angry ANIMATOR, 2019-01-15.

1/9-B 1:00-4:30 Afternoon

1/9-B 01:00-02:00 Fundamentals of classical animation

Twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book Disney Animation: The Illusion of Life.

01 WP: Squash and stretch
02 WP: Anticipation
03 WP: Staging
04 WP: Straight ahead action and pose to pose
WP: Straight ahead animation
WP: Pose to pose animation
WP: Key frame
WP: Inbetweening
+ Pushing through or bounce back.
05 WP: Follow through and overlapping action
+ Successive breaking of joints.
+ Whip.
06 WP: Slow in and slow out
07 WP: Arc
08 WP: Secondary action
09 WP: Timing
10 WP: Exaggeration
11 WP: Solid drawing
+ Physics.
12 WP: Appeal.

Clearly presented and superior to the 12 principles, on YouTube: 21 Foundations of Animation (9:41) ~ Angry ANIMATOR, 2019-01-15.

AngryAnimator.com/word/2022/11/18/what-courses-to-watch
01 Appeal
02 Strong Design
03 Staging
04 Acting & Pantomime
05 Keys & Breakdowns
06 Straight Ahead & Pose to Pose
07 Thumbnails
08 Timing, Spacing & Easing
09 Squash & Stretch
10 Arcs
11 Primary & Secondary Action
12 Silhouette
13 Line of Action & Reversals
14 Anticipation, Overshoot & Settle
15 Opposing Action
16 Counterpose
17 Leading Action
18 Breaking Joints
19 Overlap & Follow Through
20 Accents
21 Exaggeration

1/9-B 02:00-03:00 Arcs, Keys, Tweens

1/9-B 03:00-04:00 Bouncing balls

Not to be confused with (follow the) WP: Bouncing ball (music).

Homework assignment: animate bouncing balls ???

1/9-B 04:00-04:30 Critical analysis

Review the 21 Foundations of Animation (9:41) ~ Angry ANIMATOR, 2019-01-15.

Find examples of bad animations on YouTube.

Then play bad animations to quiz class on what's (obviously) wrong, according to the 21 foundations of animation.


2D Animation - Day 2/9

Introduction to traditional 2D animation on paper, day 2 of 3.

2/9-A 9:00-12:30 Morning

2/9-A 09:00-10:00 Grain-sacks and Pencil tests

2/9-A 10:00-11:00 Animation departments and Figure drawing

REFINE THIS SECTION
The character model sheet of a door-to-door salesman for the American traditional animated short film, Jungle Jitters (also known as the Fulla Bluff Salesman as the working title), part of the Merrie Melodies series, circa 1938.

2/9-A 11:00-12:00 Walk cycle fundamentals

WP: Walk cycle

  • Walk cycles
    • Side
    • Front
    • Three-quarters
  • Double-bounce
  • Sneak

2/9-A 12:00-12:30

  • Storyboarding
  • Baseball pitch
  • Baseball swing
  • Animatic / boardomatic
  • Whip
Mouth shape chart featuring common phonemes and visemes.
A page from Cartoon Animation (1994) by Preston Blair, the best book for animation students.
  • Facial expressions
Lip sync recording.
  • Meow
  • Click tracks
  • Dope sheets
  • Layout and design


2/9-B 1:00-4:30 Afternoon

2/9-B 01:00-02:00

2/9-B 02:00-03:00

2/9-B 03:00-04:00

2/9-B 04:00-04:30

2D Animation - Day 3/9

Introduction to traditional 2D animation on paper, day 3 of 3.

3/9-A 9:00-12:30 Morning

3/9-A 09:00-10:00

3/9-A 10:00-11:00

3/9-A 11:00-12:00

3/9-A 12:00-12:30

3/9-B 1:00-4:30 Afternoon

3/9-B 01:00-02:00

3/9-B 02:00-03:00

3/9-B 03:00-04:00

3/9-B 04:00-04:30

Long Weekend 1

4 days.


2D Animation - Day 4/9

Introduction to 2D animation on computers, day 1 of 3.

4/9-A 9:00-12:30 Morning

4/9-A 09:00-10:00 Brief overview of Animation research - history, techniques, and styles

4/9-A 10:00-11:00 Brief overview on Visual language for animation

4/9-A 11:00-12:00 Brief overview on Computer basics

  • Fundamentals
  • GUI
  • Interface
  • File management
  • File formats

Introduction to

  • Photoshop
  • GIMP

4/9-A 12:00-12:30

Brief overview on how to

  • Layers
  • Onionskin
  • GIF animation

4/9-B 1:00-4:30 Afternoon

4/9-B 01:00-02:00

4/9-B 02:00-03:00

4/9-B 03:00-04:00

4/9-B 04:00-04:30

2D Animation - Day 5/9

Introduction to 2D animation on computers, day 2 of 3.

5/9-A 9:00-12:30 Morning

5/9-A 09:00-10:00

5/9-A 10:00-11:00

5/9-A 11:00-12:00

5/9-A 12:00-12:30

5/9-B 1:00-4:30 Afternoon

5/9-B 01:00-02:00

5/9-B 02:00-03:00

5/9-B 03:00-04:00

5/9-B 04:00-04:30

2D Animation - Day 6/9

Introduction to 2D animation on computers, day 3 of 3.

6/9-A 9:00-12:30 Morning

6/9-A 09:00-10:00

6/9-A 10:00-11:00

6/9-A 11:00-12:00

6/9-A 12:00-12:30

6/9-B 1:00-4:30 Afternoon

6/9-B 01:00-02:00

6/9-B 02:00-03:00

6/9-B 03:00-04:00

6/9-B 04:00-04:30

Long Weekend 2

4 days.


2D Animation - Day 7/9

Introduction to 2D post production on computers, day 1 of 3.

7/9-A 9:00-12:30 Morning

7/9-A 09:00-10:00 Brief overview of Audio production

7/9-A 10:00-11:00 Brief overview of Computer animation production

7/9-A 11:00-12:00 Brief overview of Post production

7/9-A 12:00-12:30

7/9-B 1:00-4:30 Afternoon

7/9-B 01:00-02:00

7/9-B 02:00-03:00

7/9-B 03:00-04:00

7/9-B 04:00-04:30

2D Animation - Day 8/9

Introduction to 2D post production on computers, day 2 of 3.

8/9-A 9:00-12:30 Morning

8/9-A 09:00-10:00

8/9-A 10:00-11:00

8/9-A 11:00-12:00

8/9-A 12:00-12:30

8/9-B 1:00-4:30 Afternoon

8/9-B 01:00-02:00

8/9-B 02:00-03:00

8/9-B 03:00-04:00

8/9-B 04:00-04:30

2D Animation - Day 9/9

Introduction to 2D post production on computers, day 3 of 3.

9/9-A 9:00-12:30 Morning

9/9-A 09:00-10:00

9/9-A 10:00-11:00

9/9-A 11:00-12:00

9/9-A 12:00-12:30

9/9-B 1:00-4:30 Afternoon

9/9-B 01:00-02:00

9/9-B 02:00-03:00

9/9-B 03:00-04:00

9/9-B 04:00-04:30

  1. Plan something for Saturday, October 28?
    • WP: International Animation Day October 28, the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.


2D Animation - End Of Crash Course

Fin.


2D Animation - Job Placement

Potential video production fields

  • 2D production
  • 3D production
  • Character animation
  • Commercials (and public service announcements)
  • Documentaries
  • Event videos (festivals, protests, weddings, etc.)
  • Feature films
  • Imagery
    • Photography
  • Industrial videos
  • Memes
  • Music videos
    • Audio engineering
    • Audio production
  • Podcasts (audio/radio/video)
  • Shorts
  • Visual poetry (art films)
  • Web ads
  • Web design
  • Web site clients

Potential placement places that may be interested


2D Animation - FAQ

Frequently Asked Questions


2D Animation - Notes

Questions for Amanda

  1. Did Amanda look at my invoice?
    • Did she understand it was based on the December numbers?
    • Did it make sense to her?
  2. Class hours are 9:00am - 4:30pm.
    • May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
    • Is there a lunch break, and for how long?
    • Can we work through lunch on occasion?
    • Can we organize a potluck?
    • Can we organize lunch orders?
  3. Classes take place Mondays, Tuesdays, Wednesdays.
    • May teachers assign homework evenings and/or over the two 4-day weekends?
  4. Job placements may follow the 9-day class.
    • What are the criteria that must be met, and by when?
    • May we start compiling lists of folks to cold call to see if they're interested?
  5. White board?
  6. How many video cameras will we have to record the classes?
    • Will we have decent lighting and sound recording?
    • Will someone be available to edit the footage under my supervision?
      We'd likely cut to minimize length and repetition.
      We'd likely also cut in example clips found online.
    • Can we share the videos online?
    • For free? (This is the best way to market the next class.)
  7. Will I get a teacher's assistant?
  8. Plan something for Saturday, October 28?
    • WP: International Animation Day October 28, the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.