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  • ...on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc. A particular focus will be on pragma ...[[facial animation]], [[lip sync]], [[exposure sheets]], and [[layout and design]].
    7 KB (864 words) - 01:23, 12 March 2025
  • ** [[Layout and design]] ** [[Production design]]
    7 KB (784 words) - 08:00, 18 August 2023
  • ...entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, perfor ...on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc. A particular focus will be on pragma
    9 KB (1,057 words) - 12:22, 26 September 2024
  • * Character Design, Graphic Design * Live Action Production Design & Art Direction
    4 KB (501 words) - 21:20, 5 December 2024
  • ...entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, perfor
    10 KB (1,318 words) - 13:34, 17 September 2024
  • ** [[Bittersweet Seeds: Gallery: Design]] *** [[Bittersweet Seeds: Gallery: Design: Branding]]
    19 KB (2,599 words) - 19:55, 19 March 2025
  • ...anagement. Logos, Branding & Marketing Development. Live Action Production Design & Art Direction & Videography. Video Editing. Writing & Screenwriting Scree
    6 KB (659 words) - 18:22, 5 February 2025
  • * Character design and animation * Web design
    9 KB (1,136 words) - 10:53, 30 September 2024
  • ...entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, perfor ...on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc. A particular focus will be on pragma
    42 KB (5,586 words) - 12:36, 26 September 2024
  • === Character design ===
    23 KB (2,970 words) - 13:36, 17 March 2025
  • ...communicating, composition, costuming, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how- ...ight-step story process here. I call it an embryo. '''1)''' You've got a character that you can identify with '''2)''' that has some kind of need/wish/incompl
    16 KB (2,135 words) - 21:29, 5 December 2024
  • :: [[:Category: Bittersweet Seeds character backstories]] * [[Bittersweet Seeds: Gallery: Design]]
    17 KB (1,863 words) - 02:55, 11 February 2025
  • === Production design === ...'''[[The Rendezvous, television series pitch/Production design |Production design]]'''''
    15 KB (2,021 words) - 21:03, 5 December 2024
  • ## pre-production - production design ##* character design, layout, limitations & stylizations
    15 KB (2,054 words) - 01:20, 8 August 2024
  • (without plot arcs, character arcs or development, cinematic cultivation of moods, emotions, pacing, edit * [[Bittersweet Seeds: Gallery: Design]]
    38 KB (5,299 words) - 03:04, 29 January 2025
  • ...|"'''No War But The [[Class War]]'''", a [[resistance]] poster, [[graphic design]]ed by [[Shepard Fairey]], featuring [[Angela Davis]].]] ...2D heroic character who appears absurd, boring, and without personality or character by being so perfect, idealized, flawless, competent, multi-skilled, impossi
    97 KB (13,368 words) - 15:08, 30 March 2025