Difference between revisions of "Open Curricula Projects 2D Animation 9-Day Class"

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<!-- "WORK IN PROGRESS" -->
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[[File:Open Curricula Projects logo.png|thumb|right|125px|Open Curricula Projects logo (coming soon).]]
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">{{Work in progress}}</div>
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[[File:WMC 2D Animation 9-Day Crash Course Flyer 2400x2400.png|thumb|right|250px|[[Windsor Media Centre animation classes]] [[2D Animation Crash Course]] flyer.]]
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[[File:Velma Meets the Original Velma - YouTube thumbnail.jpg|thumb|right|250px|[https://www.YouTube.com/playlist?list=PLvg8eyC7StzT4lmxk7-k3cYNOavc1rY-E '''◉ ANIMATION ◉''' YouTube playlist] compiled by [[User:JasonCarswell]].</br>
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</br>
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'''Noteworthy videos with analysis, insights, and instructions''' on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc.</br>
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</br>
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There's also an [https://www.youtube.com/playlist?list=PLvg8eyC7StzQPQFiwAuzj5_zm90s1WKZ- '''◎ ANIMATION Unseen ◎''' YouTube playlist] with unviewed content that may or may not be noteworthy.]]
  
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: ''This page is a work in progress.  Feel free to '''[[How to join Projex.Wiki|join]]''' to help edit Projex.Wiki.  Check back for developments.''
 +
: ''The references on this wiki-page are primarily to very limited Wikipedia articles.  Better references and sources may be found and inserted.''
  
This [[Open Curricula Projects 2D Animation]] project is a '''9-day introductory crash course on the fundamentals of animation''', traditional animation on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc.
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This '''[[Open Curricula Projects 2D Animation 9-Day Class]]''' presents an '''introductory crash course on the fundamentals of animation''', traditional animation on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc.  A particular focus will be on pragmatically preparing students for production and the job placements that may follow the 9-day class.  Therefore less emphasis will be on the theory, homework, and practice exercises necessary to build stronger skills.
  
Job placements may follow the 9-day class so a particular focus will be on pragmatically preparing students for production, with less emphasis on theory, homework, and practice exercises.
+
A briefer summary of this 9-day class is on this wiki-page: '''[[Windsor Media Centre animation classes]]'''.
 
 
Brief overview: '''[[Windsor Media Centre Animation Classes]]'''
 
  
  
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: Mondays, Tuesdays, Wednesdays
 
: Mondays, Tuesdays, Wednesdays
 
: 4,5,6 | 11,12,13 | 18,19,20 of September, 2023.
 
: 4,5,6 | 11,12,13 | 18,19,20 of September, 2023.
* Class size of ''ONLY'' 10-15 students.
+
: Class size of ''ONLY'' 10-15 students.
  
 
=== Hours ===
 
=== Hours ===
  
 
* 3.5 hours morning (9am - 12:30pm)
 
* 3.5 hours morning (9am - 12:30pm)
* 0.5 hour lunch (12:30pm - 1pm)
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* 0.5 hour lunch (12:30pm - 1pm) <span style="color:red; background-color: yellow">'''???'''</span>
 
* 3.5 hours afternoon (1pm - 4:30pm)
 
* 3.5 hours afternoon (1pm - 4:30pm)
* after class hours '''???'''
+
* after class hours <span style="color:red; background-color: yellow">'''???'''</span>
* off-class days '''???'''
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* off-class days <span style="color:red; background-color: yellow">'''???'''</span>
  
 
== Portfolio ==
 
== Portfolio ==
  
Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or brief clips of video work.  Not to worry if you have none to show or aren't prepared.
+
Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or short clips of video work.  Not to worry if you have none to show or aren't prepared.
  
  
 +
== 2D Animation on paper - Day 1/9 ==
  
== 2D Animation - Day 1/9 ==
+
Introduction to traditional 2D animation on paper, day 1 of 3.
  
Introduction to traditional 2D animation on paper, day 1 of 3.
+
=== 1/9-A 9:00-12:30 Morning ===
  
=== 1A/9 - 9:00-12:30 ===
+
==== 1/9-A 09:00-10:00 Introductions.====
  
* 09:00-10:00 '''Introductions.'''
+
* A brief overview of the teacher, their experience, etc.
*:* Brief teacher overview.
+
* Student introductions, portfolios, experience, ambitions, goals, objectives.
*:* Student introductions, portfolios, experience, ambitions, goals, objectives.
+
* Teacher gauges the general class levels.
*:* Teacher gauges the general class levels.
+
* Run down the overview of what has been prepared for the class to be presented.
*:* Run down the overview of what has been prepared for the class to be presented.
+
* Teacher may determine what lessons, if any, might be omitted.
  
 
'''Flexibility of options.'''
 
'''Flexibility of options.'''
  
* Student may get out of the class what they wish to get.
+
* Student may get out of the class what they wish to get from it.
 
* Students may be as passive or as active as they wish.
 
* Students may be as passive or as active as they wish.
 
* Students may absorb the fundamentals class as prepared and presented.
 
* Students may absorb the fundamentals class as prepared and presented.
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* Students may prefer to work on a collaborative class production.
 
* Students may prefer to work on a collaborative class production.
  
As a flexible creative teacher, I will not only be ready to spontaneously adapt to other scenarios, I have several great creative concepts worthy of being fleshed out by the class, should they wish to explore my options.  With luck and time available I may even outline these options on the side - just in case.
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As a flexible creative teacher, I will not only be ready to spontaneously adapt to other scenarios (ie. basic skill levels, advanced students, diverse mixture, diverse interests, etc.), I have several great creative concepts worthy of being fleshed out by the class, should they wish to explore my options. (Or they could come up with new ideas.) With luck and time available I may even outline these options on the side in preparation, on the chance they should be needed.
  
 
For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".
 
For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".
  
* 10:00-11:00 '''[[General animation production]]'''
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==== 1/9-A 10:00-11:00 [[General animation production]] ====
 +
 
 +
'''Like any other industry, animation is a business.'''
 +
 
 +
* [[Animation business]]
 +
* [[Animation producers]]
 +
* [[Animation resources]]
 +
* [[Grant writing]]
 +
* [[Publishing and distribution]]
 +
** [[Copyrights and copylefts]]
 +
* [[Screenwriting]]
 +
* WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 +
*: Like any other production, '''a good pipeline is necessary.'''
 +
* WP: [https://en.Wikipedia.org/wiki/Project_management_triangle Project management triangle], aka The law of two thirds: '''quality''', '''speed''', or '''price'''.
 +
 
 +
'''[[What is (the magic of) animation?]]'''
 +
 
 +
* WP: [https://en.Wikipedia.org/wiki/Persistence_of_vision Persistence of vision]
 +
** WP: [https://en.Wikipedia.org/wiki/Strobe_light Strobe light]
 +
** WP: [https://en.Wikipedia.org/wiki/Flicker_fusion_threshold Flicker fusion threshold]
 +
** WP: [https://en.Wikipedia.org/wiki/Zoetrope Zoetrope]
 +
** WP: [https://en.Wikipedia.org/wiki/Praxinoscope Praxinoscope]
 +
** WP: [https://en.Wikipedia.org/wiki/Electrotachyscope Electrotachyscope]
 +
** WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 +
** WP: [https://en.Wikipedia.org/wiki/Mutoscope Mutoscope]
 +
** WP: [https://en.Wikipedia.org/wiki/Stop_motion Stop motion]
 +
* WP: [https://en.Wikipedia.org/wiki/Filmmaking Filmmaking]
 +
* WP: [https://en.Wikipedia.org/wiki/Animation Animation]
 +
* WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 +
 
 +
Just because you can do anything with the magic of video, it doesn't mean you should.
 +
 
 +
A professional animator and/or filmmaker's craft must be commercially viable.
 +
 
 +
===== '''P'''.'''I'''.'''C'''.'''T'''.'''U'''.'''R'''.'''E'''. =====
  
*: '''Like any other industry, animation is a business.'''
+
* '''P'''hysics - must be obeyed, even [https://en.Wikipedia.org/wiki/Cartoon_physics cartoon physics], including audio, balance/weight, lighting, special effects, etc.
*:* [[Animation business]]
+
* '''I'''ntention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
*:* [[Animation producers]]
+
* '''C'''larity - is paramount.
*:* [[Animation resources]]
+
* '''T'''iming - is critical.
*:* [[Grant writing]]
+
* '''U'''tilize limitations - embrace them to develop into your '''stylization'''.
*:* [[Publishing and distribution]]
+
* '''R'''espect the audience, their attention/focus, intelligence, time, etc.
*:** [[Copyrights and copylefts]]
+
* '''E'''motions in all things, animate or not.
*:* [[Screenwriting]]
 
*:* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
*:*: Like any other production, '''a good pipeline is necessary.'''
 
  
*: Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
+
[[File:Learn the rules like a pro, so you can break them like an artist.jpg|thumb|right|200px|It's unclear if Pablo Picasso actually said the truism, "'''Learn the rules like a pro, so you can break them like an artist.'''" (Follow the [https://en.wikiquote.org/wiki/Talk:Pablo_Picasso discussion on Wikiquote.org].)]]
*:: '''REFINE THIS SECTION'''
 
*:* [[Art department]]
 
*:* Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
*:* [[Characters]]
 
*:* [[Character arcs]]
 
*:* [[Character dynamics]]
 
*:* [[Editing]]
 
*:* [[Genres]]
 
*:* [[Layout and design]]
 
*:* [[Originality]]
 
*:* [[Pacing]]
 
*:* [[Performance]]
 
*:* [[Plot arcs]]
 
*:* [[Production design]]
 
*:* [[Screenwriting]]
 
*:* [[Staging]]
 
*:* [[Stereotypes]]
 
*:* [[Storytelling]]
 
*:* [[Subtext]]
 
*:* [[Themes]]
 
*:* [[Tones]]
 
*:* [[Visual language]]
 
*: ''See also: '''''[[Filmmaking]]'''''
 
  
* 11:00-12:00
+
It's unclear if Pablo Picasso actually said the truism, "'''Learn the rules like a pro, so you can break them like an artist.'''" (Follow the [https://en.wikiquote.org/wiki/Talk:Pablo_Picasso discussion on Wikiquote.org].)
  
* 12:00-12:30
+
Worth mentioning:
  
=== 1B/9 - 1:00-4:30 ===
+
* WP: [https://en.Wikipedia.org/wiki/Chekhov's_gun Chekhov's gun]
 +
* WP: [https://en.Wikipedia.org/wiki/Pathetic_fallacy Pathetic fallacy]
 +
* WP: [https://en.Wikipedia.org/wiki/Anthropomorphism Anthropomorphism]
 +
** WP: [https://en.Wikipedia.org/wiki/Anthropocentrism Anthropocentrism]
 +
* WP: [https://en.Wikipedia.org/wiki/Photorealism Photorealism]
 +
** WP: [https://en.Wikipedia.org/wiki/Realism_(arts) Realism (arts)]
 +
*** WP: [https://en.Wikipedia.org/wiki/Trompe-l'œil Trompe-l'œil]
 +
** WP: [https://en.Wikipedia.org/wiki/Hyperrealism_(visual_arts) Hyperrealism (visual arts)]
 +
*** WP: [https://en.Wikipedia.org/wiki/Unbiased_rendering Unbiased rendering]
 +
* WP: [https://en.Wikipedia.org/wiki/Uncanny_valley Uncanny valley]
 +
** WP: [https://en.Wikipedia.org/wiki/Creepiness Creepiness]
 +
** WP: [https://en.Wikipedia.org/wiki/Minimal_counterintuitiveness_effect Minimal counterintuitiveness effect]
  
* 01:00-02:00
+
==== 1/9-A 11:00-12:00 [[Filmmaking]] ====
  
Professional commercial animation for business and profit
+
Like any other motion picture, animation follows the '''[[Fundamentals of filmmaking]]'''.
  
PICTURE
+
* WP: [https://en.Wikipedia.org/wiki/Filmmaking Filmmaking]
* Physics - must be obeyed, even cartoon physics.
 
* Intention - and purpose must apply to everything, all scripts, motives, and actions
 
* Clarity - is paramount
 
* Timing - is critical
 
* Utilize limitations
 
* Respect the audience
 
* Emotions in all things
 
  
Checkovs gun
+
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
  
 +
* [[Art department]]
 +
* WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 +
* [[Characters]]
 +
* [[Character arcs]]
 +
* [[Character dynamics]]
 +
* [[Editing]]
 +
* [[Genres]]
 +
* [[Layout and design]]
 +
* [[Originality]]
 +
* [[Pacing]]
 +
* [[Performance]]
 +
* [[Plot arcs]]
 +
* [[Production design]]
 +
* [[Reference]]
 +
* [[Screenwriting]]
 +
* [[Staging]]
 +
* [[Stereotypes]]
 +
* [[Storytelling]]
 +
* [[Subtext]]
 +
* [[Themes]]
 +
* [[Tones]]
 +
* [[Visual language]]
  
== Classical animation production ==
+
==== 1/9-A 12:00-12:30 [[Draw circles]] on paper ====
  
* [[Introduction to classical animation]]
+
Introduction to the desk, paper, pencils, etc.
** Wikipedia: [https://en.Wikipedia.org/wiki/Traditional_animation Traditional animation]
+
 
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Draw circles]]'''
  
 
[[File:21 Foundations of Animation, YouTube thumbnail.jpg|thumb|right|200px|Superior to the 12 principles:</br>
 
[[File:21 Foundations of Animation, YouTube thumbnail.jpg|thumb|right|200px|Superior to the 12 principles:</br>
Line 148: Line 190:
 
clearly presented by Angry ANIMATOR, 2019-01-15.]]
 
clearly presented by Angry ANIMATOR, 2019-01-15.]]
  
* [[Fundamentals of classical animation]]
+
[[File:Book the illusion of life.jpg|thumb|right|200px|Book cover of ''[https://en.Wikipedia.org/wiki/Disney_Animation:_The_Illusion_of_Life Disney Animation: The Illusion of Life]''.]]
** Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation Twelve basic principles of animation] were introduced by the [[Disney]] animators [[Ollie Johnston]] and [[Frank Thomas]] in their 1981 book ''Disney Animation: The Illusion of Life''.
+
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Squash_and_stretch Squash and stretch]
+
[[File:Squash and Stretch.svg|thumb|right|200px|The squash and stretch principle:<br />rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle).]]
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Anticipation Anticipation]
+
 
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Staging Staging]
+
=== 1/9-B 1:00-4:30 Afternoon ===
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Straight_ahead_action_and_pose_to_pose Straight ahead action and pose to pose]
+
 
**#* Wikipedia: [https://en.Wikipedia.org/wiki/Straight_ahead_animation Straight ahead animation]
+
==== 1/9-B 01:00-02:00 [[Fundamentals of classical animation]] on paper ====
**#* Wikipedia: [https://en.Wikipedia.org/wiki/Pose_to_pose_animation Pose to pose animation]
+
 
**#** Wikipedia: [https://en.Wikipedia.org/wiki/Key_frame Key frame]
+
* WP: [https://en.Wikipedia.org/wiki/Traditional_animation Traditional animation]
**#** Wikipedia: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]
+
 
**#*: + Pushing through or bounce back.
+
[https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation Twelve basic principles of animation] were introduced by the [[Disney]] animators [[Ollie Johnston]] and [[Frank Thomas]] in their 1981 book ''Disney Animation: The Illusion of Life''.
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Follow_through_and_overlapping_action Follow through and overlapping action]
+
 
**#: + Successive breaking of joints.
+
: 01 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Squash_and_stretch Squash and stretch]
**#: + Whip.
+
: 02 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Anticipation Anticipation]
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Slow_in_and_slow_out Slow in and slow out]
+
: 03 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Staging Staging]</br>
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Arc Arc]
+
: 04 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Straight_ahead_action_and_pose_to_pose Straight ahead action and pose to pose]
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Secondary_action Secondary action]
+
:: WP: [https://en.Wikipedia.org/wiki/Straight_ahead_animation Straight ahead animation]
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Timing Timing]
+
:: WP: [https://en.Wikipedia.org/wiki/Pose_to_pose_animation Pose to pose animation]
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Exaggeration Exaggeration]
+
::: WP: [https://en.Wikipedia.org/wiki/Key_frame Key frame]
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Solid_drawing Solid drawing]
+
::: WP: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]
**#: + Physics.
+
::: + Pushing through or bounce back.
**# Wikipedia: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Appeal Appeal]
+
: 05 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Follow_through_and_overlapping_action Follow through and overlapping action]
** Superior to the 12 principles, on YouTube: '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
+
:: + Successive breaking of joints.
*** [https://www.AngryAnimator.com/word/2022/11/18/what-courses-to-watch/ AngryAnimator.com/word/2022/11/18/what-courses-to-watch]
+
:: + Whip.
[[File:Mouth Shape Chart.png|thumb|right|200px|Mouth shape chart featuring common phonemes and visemes.]]
+
: 06 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Slow_in_and_slow_out Slow in and slow out]
[[File:Preston Blair Dialogue.gif|thumb|right|200px|A page from '''''Cartoon Animation''''' (1994) by Preston Blair, the best book for animation students.]]
+
: 07 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Arc Arc]
:* Wikipedia: [https://en.Wikipedia.org/wiki/Lip_reading#Phonemes_and_visemes Phonemes and visemes]
+
: 08 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Secondary_action Secondary action]
:* Wikipedia: [https://en.Wikipedia.org/wiki/Viseme Viseme]
+
: 09 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Timing Timing]
 +
: 10 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Exaggeration Exaggeration]
 +
: 11 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Solid_drawing Solid drawing]
 +
:: + Physics.
 +
: 12 WP: [https://en.Wikipedia.org/wiki/Twelve_basic_principles_of_animation#Appeal Appeal].
 +
 
 +
Clearly presented and superior to the 12 principles, on YouTube: '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
 +
 
 +
:: [https://www.AngryAnimator.com/word/2022/11/18/what-courses-to-watch/ AngryAnimator.com/word/2022/11/18/what-courses-to-watch]
 +
 
 +
: 01 Appeal
 +
: 02 Strong Design
 +
: 03 Staging
 +
: 04 Acting & Pantomime
 +
: 05 Keys & Breakdowns
 +
: 06 Straight Ahead & Pose to Pose
 +
: 07 Thumbnails
 +
: 08 Timing, Spacing & Easing
 +
: 09 Squash & Stretch
 +
: 10 Arcs
 +
: 11 Primary & Secondary Action
 +
: 12 Silhouette
 +
: 13 Line of Action & Reversals
 +
: 14 Anticipation, Overshoot & Settle
 +
: 15 Opposing Action
 +
: 16 Counterpose
 +
: 17 Leading Action
 +
: 18 Breaking Joints
 +
: 19 Overlap & Follow Through
 +
: 20 Accents
 +
: 21 Exaggeration
 +
 
 +
==== 1/9-B 02:00-03:00 [[Arcs, Keys, Tweens]] on paper ====
 +
 
 +
* [[Arcs]]
 +
* [[Pendulum swing]]
 +
* [[Key frames]]
 +
* How to [[Flip animation]] pages.
 +
*: Not to be confused with WP: [https://en.Wikipedia.org/wiki/Flip_book Flip book]
 +
* [[Inbetweens]]
 +
 
 +
==== 1/9-B 03:00-04:00 [[Animate bouncing balls]] on paper ====
 +
 
 +
: ''Not to be confused with (follow the) WP: [https://en.Wikipedia.org/wiki/Bouncing_ball_(music) Bouncing ball (music)].''
 +
 
 +
* [[Drop ball bounce]]
 +
* [[Heavy & bouncy balls]]
 +
* [[Bounce off cube]]
 +
 
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate bouncing balls]]'''
 +
 
 +
==== 1/9-B 04:00-04:30 [[Critical analysis]] ====
 +
 
 +
Review the '''''[https://www.youtube.com/watch?v=8J39SslgJsQ 21 Foundations of Animation]''''' (9:41) ~ Angry ANIMATOR, 2019-01-15.
 +
 
 +
: <span style="color:red; background-color: yellow">'''Find examples of bad animations on YouTube.'''</span>
 +
 
 +
Then play bad animations to quiz class on what's (obviously) wrong in the videos - according to the 21 foundations of animation.
 +
 
 +
 
 +
== 2D Animation on paper - Day 2/9 ==
  
 +
Introduction to traditional 2D animation on paper, day 2 of 3.
  
 +
* [[Classical animation exercises]]
  
YouTube bad animation to have class critique
+
=== 2/9-A 9:00-12:30 Morning ===
  
 +
==== 2/9-A 09:00-10:00 Grain-sacks and [[Pencil tests]] on paper ====
  
* 02:00-03:00
+
* [[Draw grain-sacks]] with emotions
* 03:00-04:00
+
* [[Animate grain-sacks]]
* 04:00-04:30
+
* [[Pencil tests]]
 +
** WP redirected from Pencil test (animation): [https://en.Wikipedia.org/wiki/Traditional_animation#Animation Traditional animation#Animation]
  
* Drawing circles
+
==== 2/9-A 10:00-11:00 [[Animation departments]] and [[Figure drawing]] on paper ====
  
* Pendulum swing
+
[[File:Merrie Melodies - Jungle Jitters (1938) - Door-to-Door Salesman - Character Model Sheet.jpg|thumb|right|200px|The character model sheet of a door-to-door salesman for the American traditional animated short film, [[Jungle Jitters]] (also known as the Fulla Bluff Salesman as the working title), part of the [[Merrie Melodies]] series, circa 1938.]]
 +
[[File:Bridgman's Complete Guide To Drawing From Life, book cover.jpg|thumb|right|200px|Book cover of '''''[https://en.Wikipedia.org/wiki/George_Bridgman Bridgman]'s Complete Guide To Drawing From Life'''''.]]
  
* Key frames
+
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
* Inbetweens
 
  
* Drop ball bounce
+
* [[Character design]]
* Heavy & bouncy balls
+
** WP: [https://en.wikipedia.org/wiki/Model_sheet Model sheet]
* Bounce off cube
+
** WP: [https://en.Wikipedia.org/wiki/Off-model Off-model]
 +
** WP: [https://en.Wikipedia.org/wiki/Character_animation Character animation]
 +
* [[Illustration]]
 +
* [[Storyboards]]
 +
* [[Layout]]
 +
* [[Backgrounds]]
 +
* [[Animatics]]
 +
* [[Key animation]]
 +
** WP: [https://en.Wikipedia.org/wiki/Key_frame Key frame]
 +
* [[Inbetweening]]
 +
** WP: [https://en.Wikipedia.org/wiki/Inbetweening Inbetweening]
 +
* [[Pencil tests]]
 +
* [[Scanning]]
 +
* [[Inking]]
 +
* [[Painting]]
  
* Arcs
+
* Anatomical structure, body / figure drawing:
 +
** WP: [https://en.Wikipedia.org/wiki/Figure_drawing Figure drawing]
 +
** WP: [https://en.Wikipedia.org/wiki/George_Bridgman George Bridgman] (1864-1943)
 +
** WP: [https://en.Wikipedia.org/wiki/Body_proportions Body proportions]
 +
** WP: [https://en.Wikipedia.org/wiki/Body_shape Body shape]
 +
** WP: [https://en.Wikipedia.org/wiki/Physical_attractiveness Physical attractiveness]
  
* Drawing grain-sack emotions
+
==== 2/9-A 11:00-12:00 [[Walk cycle fundamentals]] ====
* Animating grain-sacks
 
  
* Pencil tests
+
[[File:Muybridge race horse animated.gif|thumb|right|200px|Follow through and overlapping action: the galloping race horse's mane and tail follow the body. Sequence of photos taken by [https://en.Wikipedia.org/wiki/Eadweard_Muybridge Eadweard Muybridge].]]
  
* Figure drawing
 
 
* Walk cycles
 
* Walk cycles
 +
** WP: [https://en.Wikipedia.org/wiki/Walk_cycle Walk cycle]
 
** Side
 
** Side
 
** Front
 
** Front
 
** Three-quarters
 
** Three-quarters
 +
* Double-bounce
 
* Sneak
 
* Sneak
 +
* Proud
 +
* Run cycles
 +
* WP: [https://en.Wikipedia.org/wiki/Eadweard_Muybridge Eadweard Muybridge]
  
* Storyboarding
+
==== 2/9-A 12:00-12:30 [[Animate stick figure walk]] on paper ====
  
* Baseball pitch
+
<span style="color:red; background-color: yellow">'''???'''</span>
* Baseball swing
+
'''Homework''' assignment: '''[[Animate stick figure walk]]'''
  
* Animatic / boardomatic
+
=== 2/9-B 1:00-4:30 Afternoon ===
  
* Whip
+
==== 2/9-B 01:00-02:00 [[Storyboarding]], [[Animate pitch and swing]] on paper ====
 +
 
 +
[[File:Baseball pitching motion 2004.jpg|thumb|right|200px|Anticipation: a baseball player making a pitch prepares for the action by winding his arm back.]]
 +
 
 +
[[Storyboarding]] overview.
 +
 
 +
* WP: [https://en.Wikipedia.org/wiki/Storyboard Storyboard]
 +
 
 +
[[Baseball pitch]], fundamentals of animation and physics exemplified in an exercise.
 +
 
 +
[[Baseball swing]], fundamentals of animation and physics exemplified in an exercise.
 +
 
 +
==== 2/9-B 02:00-03:00 [[Animatic]] / [[Board-o-matic]] ====
 +
 
 +
[[Animatic]] / [[Board-o-matic]], scanned sequential images compiled into a crude previsualization video for reference to refine staging, editing, pacing, timing, etc.
 +
 
 +
* WP: [https://en.Wikipedia.org/wiki/Storyboard#Animatics Storyboard#Animatics]
 +
* WP: [https://en.Wikipedia.org/wiki/Previsualization Previsualization]
 +
 
 +
==== 2/9-B 03:00-04:00 [[Animate whip]] on paper ====
 +
 
 +
[[Whip exercise]], fundamentals of animation and physics exemplified in an exercise.
 +
 
 +
==== 2/9-B 04:00-04:30 Homework ====
 +
 
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate pitch and swing]]'''
 +
 
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate whip]]'''
 +
 
 +
 
 +
== 2D Animation on paper - Day 3/9 ==
 +
 
 +
Introduction to traditional 2D animation on paper, day 3 of 3.
 +
 
 +
* WP: [https://en.Wikipedia.org/wiki/Computer_facial_animation Computer facial animation]
 +
 
 +
=== 3/9-A 9:00-12:30 Morning ===
 +
 
 +
==== 3/9-A 09:00-10:00 [[Character design]] and [[Model sheets]] on paper ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
 +
 
 +
* Character design
 +
** WP: [https://en.wikipedia.org/wiki/Model_sheet Model sheet]
 +
 
 +
==== 3/9-A 10:00-11:00 [[Face design]] on paper ====
 +
 
 +
[[File:Bridgman's Complete Guide To Drawing From Life, book cover.jpg|thumb|right|200px|Book cover of '''''[https://en.Wikipedia.org/wiki/George_Bridgman Bridgman]'s Complete Guide To Drawing From Life'''''.]]
 +
 
 +
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
 +
 
 +
* Anatomical structure, body / figure drawing:
 +
** WP: [https://en.Wikipedia.org/wiki/Figure_drawing Figure drawing]
 +
** WP: [https://en.Wikipedia.org/wiki/George_Bridgman George Bridgman] (1864-1943)
 +
** WP: [https://en.Wikipedia.org/wiki/Body_proportions Body proportions]
 +
** WP: [https://en.Wikipedia.org/wiki/Body_shape Body shape]
 +
** WP: [https://en.Wikipedia.org/wiki/Physical_attractiveness Physical attractiveness]
 +
** WP: [https://en.Wikipedia.org/wiki/Perspective_(graphical) Perspective (graphical)]
 +
** WP: [https://en.Wikipedia.org/wiki/Perspective_distortion Perspective distortion]
 +
* Anatomical structure, face:
 +
** WP: [https://en.Wikipedia.org/wiki/Face Face]
 +
** WP: [https://en.Wikipedia.org/wiki/Facial_symmetry Facial symmetry]
 +
** WP: [https://en.Wikipedia.org/wiki/Portrait Portrait]
 +
* Anatomical structure, character:
 +
** WP: [https://en.Wikipedia.org/wiki/Physiognomy]
 +
** WP: [https://en.Wikipedia.org/wiki/Caricature Caricature]
 +
** WP: [https://en.Wikipedia.org/wiki/Anthropomorphism]
 +
** WP: [https://en.Wikipedia.org/wiki/Character_(arts) Character (arts)]
 +
 
 +
==== 3/9-A 11:00-12:00 [[Facial expressions]] and [[Visemes]] ====
 +
 
 +
[[File:Mouth Shape Chart.png|thumb|right|200px|Mouth shape chart featuring common phonemes and visemes.]]
 +
[[File:Preston Blair Dialogue.gif|thumb|right|200px|A page from '''''Cartoon Animation''''' (1994) by Preston Blair, the best book for animation students.]]
 +
 
 +
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
  
 
* Facial expressions
 
* Facial expressions
* Meow
+
* WP: [https://en.Wikipedia.org/wiki/Facial_expression Facial expression]
* Lip sync
+
* WP: [https://en.Wikipedia.org/wiki/Lip_reading#Phonemes_and_visemes Phonemes and visemes]
 +
* WP: [https://en.Wikipedia.org/wiki/Viseme Viseme]
 +
 
 +
==== 3/9-A 12:00-12:30 Study pencil tests on paper ====
 +
 
 +
Study [[Pencil tests]] on YouTube.
 +
 
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Design model sheets]]''', full body and facial
 +
 
 +
=== 3/9-B 1:00-4:30 Afternoon ===
 +
 
 +
==== 3/9-B 01:00-02:00 [[Animate meow]] on paper ====
 +
 
 +
[[File:LipSyncRecording.jpg|thumb|right|200px|Lip sync recording.]]
  
* Click tracks
+
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate meow]]'''
  
* Dope sheets
+
* [[Animate meow]]
 +
* [[Lip sync]]
 +
** WP: [https://en.Wikipedia.org/wiki/Lip_sync Lip sync]
 +
* [[Dialogue emphasis]]
 +
* [[Dialogue arcs]]
 +
 
 +
==== 3/9-B 02:00-03:00 [[Click track]] and [[Exposure sheet]] ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
 +
 
 +
* WP: [https://en.Wikipedia.org/wiki/Click_track Click track]
 +
 
 +
* Dope sheets / exposure sheets
 +
** WP: [https://en.Wikipedia.org/wiki/Exposure_sheet Exposure sheet]
 +
 
 +
==== 3/9-B 03:00-04:00 [[Layout and design]] ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
  
 
* Layout and design
 
* Layout and design
  
*  
+
==== 3/9-B 04:00-04:30 [[First week questions]] ====
 +
 
 +
* [[First week questions]]
 +
* Review homework exercises.
 +
 
 +
== Long Weekend 1 ==
 +
 
 +
4 days to do homework and study the [https://www.YouTube.com/playlist?list=PLvg8eyC7StzT4lmxk7-k3cYNOavc1rY-E '''◉ ANIMATION ◉''' YouTube playlist] compiled by [[Jason Carswell]], featuring '''noteworthy videos with analysis, insights, and instructions''' on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc.  (There's also an [https://www.youtube.com/playlist?list=PLvg8eyC7StzQPQFiwAuzj5_zm90s1WKZ- '''◎ ANIMATION Unseen ◎''' YouTube playlist] with unseen content that may or may not be noteworthy enough to include in the primary playlist.)  Jason has also compiled a [https://www.YouTube.com/playlist?list=PLvg8eyC7StzQYPsL3uQkWCvYfqbUxVI7O '''◉ FILMMAKING ◉''' YouTube playlist].
 +
 
 +
 
 +
== 2D Animation on computers - Day 4/9 ==
 +
 
 +
Introduction to 2D animation on computers, day 1 of 3.
 +
 
 +
=== 4/9-A 9:00-12:30 Morning ===
 +
 
 +
==== 4/9-A 09:00-10:00 Overview of history, techniques, and styles ====
 +
 
 +
A brief overview of [[Animation research]] - history, techniques, and styles.
  
 +
==== 4/9-A 10:00-11:00 Overview of [[Visual language]] for animation ====
  
 +
A brief overview of [[Visual language]] for animation.
  
 +
==== 4/9-A 11:00-12:00 Overview of [[Computer basics]] ====
  
 +
A brief overview of [[Computer basics]].
  
 +
* Fundamentals
 +
* GUI
 +
* Interface
 +
* File management
 +
* File formats
  
== 2D Animation - Day 2/9 ==
+
Introduction to
  
Introduction to traditional 2D animation on paper, day 2 of 3.
+
* WP: [https://en.Wikipedia.org/wiki/Adobe_Photoshop Adobe Photoshop]
 +
* WP: [https://en.Wikipedia.org/wiki/GIMP GIMP]
 +
 
 +
* WP: [https://en.Wikipedia.org/wiki/Adobe_Illustrator Adobe Illustrator]
 +
* WP: [https://en.Wikipedia.org/wiki/Inkscape Inkscape]
 +
 
 +
==== 4/9-A 12:00-12:30 [[Scanning and registration]] on computer ====
 +
 
 +
[[Scanning and registration]].
  
=== 2A/9 - 9:00-12:30 ===
+
* WP: [https://en.Wikipedia.org/wiki/Image_scanner Image scanner]
 +
* WP: [https://en.Wikipedia.org/wiki/Image_registration Image registration]
  
* 09:00-10:00
+
<span style="color:red; background-color: yellow">'''???'''</span>
* 10:00-11:00
+
'''Homework''' assignment: '''[[Scan images]]'''
* 11:00-12:00
 
* 12:00-12:30
 
  
=== 2B/9 - 1:00-4:30 ===
+
=== 4/9-B 1:00-4:30 Afternoon ===
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
==== 4/9-B 01:00-02:00 Overview of [[2D image software]] and [[2D animation software]] ====
  
 +
[[File:Kiki_Krita_86.gif|thumb|right|200px|Animation test by Achille using '''[https://Krita.org/en/krita-3-0-release-notes/ Krita software]'''.</br> '''Click to view in action.''']]
  
== 2D Animation - Day 3/9 ==
+
A brief overview on [[2D image software]] and [[2D animation software]].
  
Introduction to traditional 2D animation on paper, day 3 of 3.
+
==== 4/9-B 02:00-03:00 [[Image layers]] and [[Onion skinning]] on computer ====
  
=== 3A/9 - 9:00-12:30 ===
+
A brief overview on [[Image layers]].
* 09:00-10:00
 
* 10:00-11:00
 
* 11:00-12:00
 
* 12:00-12:30
 
  
=== 3B/9 - 1:00-4:30 ===
+
A brief overview on [[Onion skinning]].
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
* [[Classical animation exercises]]
+
* WP: [https://en.Wikipedia.org/wiki/Onion_skinning Onion skinning]
 +
** WP: [https://en.Wikipedia.org/wiki/Onionskin Onionskin]
  
* [[Character design]]
+
==== 4/9-B 03:00-04:00 [[Image file animation]] on computer ====
** [[Model sheets]]
 
* [[Illustration]]
 
* [[Storyboards]]
 
* [[Layout]]
 
* [[Backgrounds]]
 
* [[Animatics]]
 
* +
 
* +
 
* [[Scanning]]
 
* [[Inking]]
 
* [[Painting]]
 
  
 +
A brief overview on [[Image file animation]].
  
 +
* WP: [https://en.Wikipedia.org/wiki/GIF GIF]
 +
* WP: [https://en.Wikipedia.org/wiki/APNG APNG] - Animated Portable Network Graphics (APNG) is a (2004+) file format which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files, while supporting 24-bit images and 8-bit transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files.
 +
* WP: [https://en.Wikipedia.org/wiki/Multiple-image_Network_Graphics Multiple-image_Network_Graphics] - MNG is closely related to the PNG image format (1995+).  Multiple-image Network Graphics (MNG) is a graphics file format, published in 2001, for animated images.
 +
* WP: [https://en.Wikipedia.org/wiki/WebM WebM] = '''''Google evil'''''
 +
* WP: [https://en.Wikipedia.org/wiki/WebP WebP] = '''''Google evil'''''
 +
* WP: [https://en.Wikipedia.org/wiki/Comparison_of_graphics_file_formats Comparison of graphics file formats]
  
== Long Weekend 1 ==
+
==== 4/9-B 04:00-04:30 [[Animate bouncing balls]] on computer ====
  
4 days.
+
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate bouncing balls]]''', this time on the computer
  
 +
== 2D Animation on computers - Day 5/9 ==
  
 +
Introduction to 2D animation on computers, day 2 of 3.
  
== 2D Animation - Day 4/9 ==
+
=== 5/9-A 9:00-12:30 Morning ===
  
Introduction to 2D animation on computers, day 1 of 3.
+
==== 5/9-A 09:00-10:00 [[Animate figure walk]] on computer ====
  
=== 4A/9 - 9:00-12:30 ===
+
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate figure walk]]''', this time on the computer
  
* 09:00-10:00 Brief overview of '''[[Animation research]] - history, techniques, and styles.'''
+
==== 5/9-A 10:00-11:00 ... ====
  
* 10:00-11:00 Brief overview of '''[[Visual language]] for animation.'''
+
Continued...
  
* 11:00-12:00 brief overview on how to use a computer
+
==== 5/9-A 11:00-12:00 ... ====
  
Photoshop gimp onionskin gif
+
Continued...
  
* 12:00-12:30  
+
==== 5/9-A 12:00-12:30 FILL THIS SECTION ====
  
brief overview on how to use software
+
: <span style="color:red; background-color: yellow">'''FILL THIS SECTION'''</span>
  
=== 4B/9 - 1:00-4:30 ===
+
=== 5/9-B 1:00-4:30 Afternoon ===
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
==== 5/9-B 01:00-02:00 [[Animate pitch and swing]] on computer ====
  
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate pitch and swing]]''', this time on the computer
  
== 2D Animation - Day 5/9 ==
+
==== 5/9-B 02:00-03:00 ... ====
  
Introduction to 2D animation on computers, day 2 of 3.
+
Continued...
  
=== 5A/9 - 9:00-12:30 ===
+
==== 5/9-B 03:00-04:00 ... ====
  
* 09:00-10:00
+
Continued...
* 10:00-11:00
 
* 11:00-12:00
 
* 12:00-12:30
 
  
=== 5B/9 - 1:00-4:30 ===
+
==== 5/9-B 04:00-04:30 Find a good sound bite ====
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''Find a good [https://en.Wikipedia.org/wiki/Sound_bite Sound bite] to lip sync animate for tomorrow.'''
  
  
== 2D Animation - Day 6/9 ==
+
== 2D Animation on computers - Day 6/9 ==
  
 
Introduction to 2D animation on computers, day 3 of 3.
 
Introduction to 2D animation on computers, day 3 of 3.
  
=== 6A/9 - 9:00-12:30 ===
+
=== 6/9-A 9:00-12:30 Morning ===
* 09:00-10:00
+
 
* 10:00-11:00
+
==== 6/9-A 09:00-10:00 [[Animate whip]] on computer ====
* 11:00-12:00
+
 
* 12:00-12:30
+
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate whip]]''', this time on the computer
 +
 
 +
==== 6/9-A 10:00-11:00 ... ====
 +
 
 +
Continued...
 +
 
 +
==== 6/9-A 11:00-12:00 [[Animate meow]] on computer ====
 +
 
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate meow]]''', this time on the computer
 +
 
 +
==== 6/9-A 12:00-12:30 FILL THIS SECTION ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''FILL THIS SECTION'''</span>
 +
 
 +
=== 6/9-B 1:00-4:30 Afternoon ===
  
=== 6B/9 - 1:00-4:30 ===
+
==== 6/9-B 01:00-02:00 [[Animate lip sync]] on computer ====
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''[[Animate lip sync]]''', this time on the computer
 +
 +
==== 6/9-B 02:00-03:00 ... ====
 +
 +
Continued...
 +
 +
==== 6/9-B 03:00-04:00 ... ====
 +
 +
Continued...
 +
 +
==== 6/9-B 04:00-04:30 [[Second week questions]] ====
 +
 +
* [[Second week questions]]
 +
* Review homework exercises.
 +
 +
Also:
 +
 +
<span style="color:red; background-color: yellow">'''???'''</span>
 +
'''Homework''' assignment: '''Develop a 10-second short concept to do post production on.'''
  
  
 
== Long Weekend 2 ==
 
== Long Weekend 2 ==
  
4 days.
+
4 days to do homework and study the [https://www.YouTube.com/playlist?list=PLvg8eyC7StzT4lmxk7-k3cYNOavc1rY-E '''◉ ANIMATION ◉''' YouTube playlist] compiled by [[Jason Carswell]], featuring '''noteworthy videos with analysis, insights, and instructions''' on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc.  (There's also an [https://www.youtube.com/playlist?list=PLvg8eyC7StzQPQFiwAuzj5_zm90s1WKZ- '''◎ ANIMATION Unseen ◎''' YouTube playlist] with unseen content that may or may not be noteworthy enough to include in the primary playlist.)  Jason has also compiled a [https://www.YouTube.com/playlist?list=PLvg8eyC7StzQYPsL3uQkWCvYfqbUxVI7O '''◉ FILMMAKING ◉''' YouTube playlist].
 +
 
 +
 
 +
== 2D Animation post production - Day 7/9 ==
 +
 
 +
Introduction to 2D post production on computers, day 1 of 3.
 +
 
 +
=== 7/9-A 9:00-12:30 Morning ===
 +
 
 +
==== 7/9-A 09:00-10:00 Overview of [[Audio production]], [[Game development]], [[Live-action production]], and [[Web design]] ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
 +
 
 +
A brief overview of [[Audio production]].
 +
 
 +
* [[Audio engineering]]
 +
* [[Audio performances]]
 +
* [[Sound editing]]
 +
* [[Sound effects]]
 +
* [[Sound engineering]]
 +
* [[Sound foley]]
 +
* [[Sound recording]]
 +
 
 +
A brief overview of [[Game development]].
 +
 
 +
* ---
 +
* ---
 +
* ---
 +
 
 +
A brief overview of [[Live-action production]].
 +
 
 +
* ---
 +
* ---
 +
* ---
 +
 
 +
A brief overview of [[Web design]].
  
 +
* ---
 +
* ---
 +
* ---
  
 +
==== 7/9-A 10:00-11:00 Overview of [[3D computer animation production]] ====
  
== 2D Animation - Day 7/9 ==
+
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
  
Introduction to 2D post production on computers, day 1 of 3.
+
A brief overview of [[3D computer animation production]].
 +
 
 +
* A brief [[Introduction to 3D computer animation]]
 +
* WP: [https://en.Wikipedia.org/wiki/Computer_animation Computer animation]
 +
* [[Fundamentals of 3D computer animation]]
 +
* 3D animation production is incrementally built in stages, often compartmentalized into [[CGI departments]]
 +
*# [[Storyboards]]
 +
*# [[Modelling]]
 +
*# [[Rigging]]
 +
*# [[Staging]]
 +
*# [[Previsualization]]
 +
*# [[Animation]]
 +
*# [[Dynamic simulations]]
 +
*# [[Textures]]
 +
*# [[Lighting]]
 +
*# [[Rendering]]
 +
*# [[Post production]] (see below)
 +
** See also, WP: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 +
 
 +
==== 7/9-A 11:00-12:00 Overview of [[Post production]] ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
 +
 
 +
A brief overview of [[Post production]].
 +
 
 +
* [[Colour timing]]
 +
* [[Compositing]]
 +
* [[Compositing 2D]]
 +
* [[Compositing 3D]]
 +
* [[Editing]]
 +
* [[Graphic design]]
 +
* [[Video editing]]
 +
* [[Visual effects]]
 +
 
 +
==== 7/9-A 12:00-12:30 FILL THIS SECTION ====
  
=== 7A/9 - 9:00-12:30 ===
+
: <span style="color:red; background-color: yellow">'''FILL THIS SECTION'''</span>
  
* 09:00-10:00 Brief overview of '''[[Audio production]]''
+
=== 7/9-B 1:00-4:30 Afternoon ===
** [[Audio engineering]]
 
** [[Audio performances]]
 
** [[Sound editing]]
 
** [[Sound effects]]
 
** [[Sound engineering]]
 
** [[Sound foley]]
 
** [[Sound recording]]
 
  
* 10:00-11:00 Brief overview of '''[[Computer animation production]]'''
+
==== 7/9-B 01:00-02:00 ====
** Brief [[Introduction to computer animation]]
 
** [[Fundamentals of computer animation]]
 
** 3D animation production is incrementally built in stages, often compartmentalized into [[CGI departments]]
 
**# [[Storyboards]]
 
**# [[Modelling]]
 
**# [[Rigging]]
 
**# [[Staging]]
 
**# [[Previsualization]]
 
**# [[Animation]]
 
**# [[Dynamic simulations]]
 
**# [[Textures]]
 
**# [[Lighting]]
 
**# [[Rendering]]
 
**# [[Post production]] (see below)
 
*** See also, Wikipedia: [https://en.Wikipedia.org/wiki/Art_pipeline Art pipeline]
 
  
* 11:00-12:00 Brief overview of '''[[Post production]]'''
+
: <span style="color:red; background-color: yellow">'''REFINE THIS SECTION'''</span>
** [[Colour timing]]
 
** [[Compositing]]
 
** [[Compositing 2D]]
 
** [[Compositing 3D]]
 
** [[Editing]]
 
** [[Graphic design]]
 
** [[Video editing]]
 
** [[Visual effects]]
 
  
* 12:00-12:30
+
A brief overview of [https://en.wikipedia.org/wiki/Adobe_After_Effects Adobe After Effects].
  
=== 7B/9 - 1:00-4:30 ===
+
==== 7/9-B 02:00-03:00 ====
* 01:00-02:00
+
==== 7/9-B 03:00-04:00 ====
* 02:00-03:00
+
==== 7/9-B 04:00-04:30 FILL THIS SECTION ====
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
: <span style="color:red; background-color: yellow">'''FILL THIS SECTION'''</span>
  
  
== 2D Animation - Day 8/9 ==
+
== 2D Animation post production - Day 8/9 ==
  
 
Introduction to 2D post production on computers, day 2 of 3.
 
Introduction to 2D post production on computers, day 2 of 3.
  
=== 8A/9 - 9:00-12:30 ===
+
=== 8/9-A 9:00-12:30 Morning ===
* 09:00-10:00
+
==== 8/9-A 09:00-10:00 ====
* 10:00-11:00
+
==== 8/9-A 10:00-11:00 ====
* 11:00-12:00
+
==== 8/9-A 11:00-12:00 ====
* 12:00-12:30
+
==== 8/9-A 12:00-12:30 FILL THIS SECTION ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''FILL THIS SECTION'''</span>
  
=== 8B/9 - 1:00-4:30 ===
+
=== 8/9-B 1:00-4:30 Afternoon ===
* 01:00-02:00
+
==== 8/9-B 01:00-02:00 ====
* 02:00-03:00
+
==== 8/9-B 02:00-03:00 ====
* 03:00-04:00
+
==== 8/9-B 03:00-04:00 ====
* 04:00-04:30
+
==== 8/9-B 04:00-04:30 FILL THIS SECTION ====
  
 +
: <span style="color:red; background-color: yellow">'''FILL THIS SECTION'''</span>
  
  
== 2D Animation - Day 9/9 ==
+
== 2D Animation post production - Day 9/9 ==
  
 
Introduction to 2D post production on computers, day 3 of 3.
 
Introduction to 2D post production on computers, day 3 of 3.
  
=== 9A/9 - 9:00-12:30 ===
+
=== 9/9-A 9:00-12:30 Morning ===
* 09:00-10:00
+
==== 9/9-A 09:00-10:00 ====
* 10:00-11:00
+
==== 9/9-A 10:00-11:00 ====
* 11:00-12:00
+
==== 9/9-A 11:00-12:00 ====
* 12:00-12:30
+
==== 9/9-A 12:00-12:30 FILL THIS SECTION ====
 +
 
 +
: <span style="color:red; background-color: yellow">'''FILL THIS SECTION'''</span>
 +
 
 +
=== 9/9-B 1:00-4:30 Afternoon ===
 +
 
 +
==== 9/9-B 01:00-02:00 [[Publishing online]] ====
  
=== 9B/9 - 1:00-4:30 ===
+
* [[Publishing online]]
* 01:00-02:00
 
* 02:00-03:00
 
* 03:00-04:00
 
* 04:00-04:30
 
  
 +
==== 9/9-B 02:00-03:00 [[Preparing portfolios]] ====
 +
 +
* [[Preparing portfolios]]
 +
 +
==== 9/9-B 03:00-04:00 [[Class review]] ====
 +
 +
* [[Class review]]
 +
 +
==== 9/9-B 04:00-04:30 [[Third week questions]] ====
 +
 +
* [[Third week questions]]
 +
* Review homework exercises.
 +
* Plan something for Saturday, October 28  <span style="color:red; background-color: yellow">'''???'''</span>
 +
*: WP: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
  
  
Line 455: Line 804:
  
 
Fin.
 
Fin.
 
  
  
 
== 2D Animation - Job Placement ==
 
== 2D Animation - Job Placement ==
  
Potential video production fields:
+
=== Potential video production fields ===
  
 
* 2D production
 
* 2D production
Line 469: Line 817:
 
* Event videos (festivals, protests, weddings, etc.)
 
* Event videos (festivals, protests, weddings, etc.)
 
* Feature films
 
* Feature films
 +
* Gaming
 
* Imagery
 
* Imagery
 
** Photography
 
** Photography
Line 483: Line 832:
 
* Web site clients
 
* Web site clients
  
Potential places that may be interested in placements:
+
=== Potential placement places that may be interested ===
 
 
* [[Audio Den Studios]], Windsor?
 
* --- Audio (WMC board member), Windsor
 
* [[Bad Boy D]]
 
* [[BeeVision]], Toronto
 
* [[CBC]]
 
* [[CTV]]
 
* [[Digital Alchemy]], Vancouver
 
* [[Free Flow With Coco]]
 
* [[Freedom For Journalists]]
 
* [[Gary White]]
 
* [[Gavin Michael Booth]]
 
* [[Giraffe Ideas]]
 
* [[Global]]
 
* [[Glossed And Profound]]
 
* [[Guru Animation Studio]], Toronto
 
* [[PlugNPlay Productions]]
 
* [[Riggi Media International]] ([[Walter Riggi]])
 
* [[Spin]], Toronto
 
* [[The Trumpet Of Truth]]
 
* [[Topix]], Toronto
 
* [[TVO]]
 
  
 +
* [[Animation studios]]
 +
** [[BeeVision]], Toronto
 +
** [[Digital Alchemy]], Vancouver
 +
** [[DKP]], Toronto (active?)
 +
** [[Gamma]], Toronto (active?)
 +
** [[Guru Animation Studio]], Toronto
 +
** [[Mad Dog]], Toronto (active?)
 +
** [[Nelvana]], Toronto (active?)
 +
** [[Spin]], Toronto (active?)
 +
** [[Topix]], Toronto (active?)
 +
** [[Toronto animation studios]]
 +
** [[Toronto production studios]]
 +
** [[Vancouver animation studios]]
 +
** [[Vancouver production studios]]
 +
* [[Audio production]]
 +
** [[Audio Den Studios]], Windsor?
 +
** --- Audio (WMC board member), Windsor
 +
* [[Corporate media]]
 +
** [[CBC]]
 +
** [[CTV]]
 +
** [[Detroit Free Press]]
 +
** [[Detroit Metro Times]]
 +
** [[Global]]
 +
** [https://LocalWiki.org/detroit/List_of_Detroit_Newspapers List of Detroit Newspapers] on [https://LocalWiki.org LocalWiki.org]
 +
** [[The Windsor Star]]
 +
** [[TVO]]
 +
* [[Global production studios]]
 +
** [[Glossed And Profound]] Creative Studios
 +
* Windsor [[Facebookers]], [[Podcasts]], and [[YouTubers]]
 +
** [[Bad Boy D]], now [[BBD]] ([https://www.YouTube.com/@BBDFaithinTheAlmighty on YouTube])
 +
** [[Free Flow With Coco]]
 +
** [[Freedom For Journalists]] ([https://www.YouTube.com/@freedomforjournalists on YouTube])
 +
** [[Gary White]] ([https://www.YouTube.com/@garywhite93 on YouTube])
 +
** [[PlugNPlay Productions]] ([https://www.YouTube.com/@lottowizard on YouTube])
 +
** [[The Truth Trumpet]] ([https://www.YouTube.com/@TheTruthTrumpet on YouTube])
 +
* [[Windsor production studios]]
 +
** [[Clear Rock Studios]]
 +
** [[Gavin Michael Booth]] ([https://www.YouTube.com/@gavinmichaelbooth on YouTube])
 +
** [[Giraffe Ideas]] Creative Studios
 +
** [[Riggi Media International]] ([[Walter Riggi]]) ([https://www.YouTube.com/@RiggiMediaInt on YouTube], [https://RiggiMediaInternational.com official site])
 +
* [[Windsor productions]]
 +
** ''[[Bittersweet Seeds]]''
 +
** ''[[Deerhurst]]''
 +
** ''[[LeverMind]]''
 +
** ''[[Long Black Veil]]''
 +
** ''[[The Rendezvous]]''
 +
** ''[[Wistful in Windsor]]''
  
  
Line 512: Line 886:
  
 
Frequently Asked Questions
 
Frequently Asked Questions
 +
 +
'''Q:'''
 +
 +
'''A:'''
  
  
 
== 2D Animation - Notes ==
 
== 2D Animation - Notes ==
  
=== Questions for Amanda ===
+
=== Questions for Amanda 1 ===
  
 
# Did Amanda look at my invoice?
 
# Did Amanda look at my invoice?
 
#* Did she understand it was based on the December numbers?
 
#* Did she understand it was based on the December numbers?
 
#* Did it make sense to her?
 
#* Did it make sense to her?
 
+
#:
 
# Class hours are 9:00am - 4:30pm.
 
# Class hours are 9:00am - 4:30pm.
 
#* May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
 
#* May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
 +
#* May students take home portable animation desks?
 +
#:
 +
# Lunch?
 
#* Is there a lunch break, and for how long?
 
#* Is there a lunch break, and for how long?
 
+
#* Can we work through lunch on occasion?
 +
#* Can we organize a potluck?
 +
#* Can we coordinate lunch orders?
 +
#:
 
# Classes take place Mondays, Tuesdays, Wednesdays.
 
# Classes take place Mondays, Tuesdays, Wednesdays.
#* May teachers assign homework over the two 4-day periods?
+
#* May teachers assign homework evenings and/or over the two 4-day weekends?
 
+
#:
 
# Job placements may follow the 9-day class.
 
# Job placements may follow the 9-day class.
 
#* What are the criteria that must be met, and by when?
 
#* What are the criteria that must be met, and by when?
 
#* May we start compiling lists of folks to cold call to see if they're interested?
 
#* May we start compiling lists of folks to cold call to see if they're interested?
 
+
#:
 +
# White board?
 +
#:
 
# How many video cameras will we have to record the classes?
 
# How many video cameras will we have to record the classes?
 
#* Will we have decent lighting and sound recording?
 
#* Will we have decent lighting and sound recording?
Line 540: Line 926:
 
#* Can we share the videos online?
 
#* Can we share the videos online?
 
#* For free? (This is the best way to market the next class.)
 
#* For free? (This is the best way to market the next class.)
 +
#:
 +
# Will I get a teacher's assistant?
 +
#:
 +
# Will there be grades and/or a certificate of some sort?
 +
#:
 +
# Plan something for '''Saturday, October 28'''?
 +
#: Wikipedia: [https://en.Wikipedia.org/wiki/International_Animation_Day International Animation Day] '''October 28''', the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
 +
#:: Ideas:
 +
#::* Anijam
 +
#::*: Anijam is a short animation film directed by Marv Newland, released in 1984. It tells the story of the cartoon character Foska, drawn by 22 animators working in collaboration. Each animator worked on their own sequence only, and did not know what action preceded or followed their sequence, except that the first drawing of a sequence is the last drawing from the previous sequence.
 +
#::*:* IMDb: '''''[https://www.imdb.com/title/tt0295855/ Anijam]''''' (Short 1984) 6.9/10
 +
#::*: AniJam is also a creative animation challenge that takes place each year, partnering with Encounters Film Festival and Anim18, aiming to inspire and showcase new work from emerging and established talent from across England, Wales, Scotland, and Northern Ireland.
 +
#::*:* Wikipedia: '''[https://en.Wikipedia.org/wiki/Ani-Jam Ani-Jam]'''
 +
#::* Animated clip festival
 +
#::*: Everyone submits animated clips from movies or TV (less than 5 minutes), and explains why it's their favourite, how it's artistic, groundbreaking, unique, and/or to expose us to new ways of thinking about art and animation.
 +
#::* Animated game contest
 +
#::* Animated music video dance party
 +
#::* Animated short video festival
 +
#::* Halloween cosplay party
 +
 +
=== Questions for Amanda 2 ===
 +
 +
# When will the advance be ready?
 +
#:
 +
# When will the budget be ready?
 +
#:
 +
# What are the computer systems we'll be using?
 +
#* How many computers?
 +
#* How many scanner/printers are available?
 +
#* What makes?  (All Macs?)
 +
#* What software is installed?
 +
#* What software will we need?
 +
#* Is there an I.T. team or person?
 +
#* What storage and backup systems are available?
 +
#* What LAN and Internet is available?
 +
#:
 +
# What software would you prefer I teach?
 +
#* I can introduce folks to Photoshop, Illustrator, After Effects, Premiere, GIMP, Inkscape, Audacity.
 +
#:
 +
#
 +
#:
 +
#
 +
#:
 +
 +
 +
== See also ==
 +
 +
* [[Animation]]
 +
** [[Animation equipment]] (desks, gear, supplies, tools)
 +
** [[Animation research]] (history, techniques, styles, genres, screenings, studios, animators)
 +
** [[Animation resources]]
 +
*** [[Animation books]]
 +
*** [[Animation sites]]
 +
*** [[Animation related subSaidIts on SaidIt.net]]
 +
** [https://www.YouTube.com/playlist?list=PLvg8eyC7StzT4lmxk7-k3cYNOavc1rY-E '''◉ ANIMATION ◉''' YouTube playlist]
 +
* [[:Category:Animation]]
 +
* [[:Category:Windsor media]]
 +
* [[Filmmaking]]
 +
** [[Filmmaking production elements]]
 +
*** [[3D computer animation production]]
 +
*** [[Audio production]]
 +
*** [[Classical animation production]]
 +
*** [[Commercial production]]
 +
*** [[Documentary production]]
 +
*** [[Event video production]]
 +
*** [[Feature film movie production]]
 +
*** [[General animation production]]
 +
*** [[Industrial video production]]
 +
*** [[Music video production]]
 +
*** [[Podcast production]]
 +
*** [[Post production]]
 +
*** [[Short video production]]
 +
** [[Filmmaking related subSaidIts on SaidIt.net]]
 +
** [https://www.YouTube.com/playlist?list=PLvg8eyC7StzQYPsL3uQkWCvYfqbUxVI7O '''◉ FILMMAKING ◉''' YouTube playlist]
 +
* [[Open Curricula Projects]]
 +
** [[Open Curricula Projects Animation]]
 +
*** [[Open Curricula Projects 2D Animation 9-Day Class]]
 +
* [[Windsor and Essex County arts and media]]
 +
** [[Windsor and Essex County independent media projects]]
 +
* [[Windsor Media Centre]]
 +
** [[Windsor Media Centre animation classes]]
 +
*** [[Animation class startup shopping list]]
  
  

Latest revision as of 23:31, 27 August 2023

File:Open Curricula Projects logo.png
Open Curricula Projects logo (coming soon).
◉ ANIMATION ◉ YouTube playlist compiled by User:JasonCarswell.

Noteworthy videos with analysis, insights, and instructions on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc.

There's also an ◎ ANIMATION Unseen ◎ YouTube playlist with unviewed content that may or may not be noteworthy.
This page is a work in progress. Feel free to join to help edit Projex.Wiki. Check back for developments.
The references on this wiki-page are primarily to very limited Wikipedia articles. Better references and sources may be found and inserted.

This Open Curricula Projects 2D Animation 9-Day Class presents an introductory crash course on the fundamentals of animation, traditional animation on paper (cels), traditional animation on computers, design-in-motion and design-over-time, compositing, editing, etc. A particular focus will be on pragmatically preparing students for production and the job placements that may follow the 9-day class. Therefore less emphasis will be on the theory, homework, and practice exercises necessary to build stronger skills.

A briefer summary of this 9-day class is on this wiki-page: Windsor Media Centre animation classes.


Schedule

The Windsor Media Centre's first 2D animation classes start in September, 2023.

9 days over 3 weeks:
Mondays, Tuesdays, Wednesdays
4,5,6 | 11,12,13 | 18,19,20 of September, 2023.
Class size of ONLY 10-15 students.

Hours

  • 3.5 hours morning (9am - 12:30pm)
  • 0.5 hour lunch (12:30pm - 1pm) ???
  • 3.5 hours afternoon (1pm - 4:30pm)
  • after class hours ???
  • off-class days ???

Portfolio

Not a requirement, but it might be good if students could bring in examples of their illustration abilities and/or short clips of video work. Not to worry if you have none to show or aren't prepared.


2D Animation on paper - Day 1/9

Introduction to traditional 2D animation on paper, day 1 of 3.

1/9-A 9:00-12:30 Morning

1/9-A 09:00-10:00 Introductions.

  • A brief overview of the teacher, their experience, etc.
  • Student introductions, portfolios, experience, ambitions, goals, objectives.
  • Teacher gauges the general class levels.
  • Run down the overview of what has been prepared for the class to be presented.
  • Teacher may determine what lessons, if any, might be omitted.

Flexibility of options.

  • Student may get out of the class what they wish to get from it.
  • Students may be as passive or as active as they wish.
  • Students may absorb the fundamentals class as prepared and presented.
  • Students may take a vote to set aside portions of little interest to focus on other elements.
  • Students may generally ignore the lessons to work on their own personal project for their demo reel, and ask for assistance when the teacher has a moment.
  • Students may prefer to work on a collaborative class production.

As a flexible creative teacher, I will not only be ready to spontaneously adapt to other scenarios (ie. basic skill levels, advanced students, diverse mixture, diverse interests, etc.), I have several great creative concepts worthy of being fleshed out by the class, should they wish to explore my options. (Or they could come up with new ideas.) With luck and time available I may even outline these options on the side in preparation, on the chance they should be needed.

For clarity and simplicity, the remainder of this 9-day class outline will be traditionally prepared to be presented, without tangential "options".

1/9-A 10:00-11:00 General animation production

Like any other industry, animation is a business.

What is (the magic of) animation?

Just because you can do anything with the magic of video, it doesn't mean you should.

A professional animator and/or filmmaker's craft must be commercially viable.

P.I.C.T.U.R.E.
  • Physics - must be obeyed, even cartoon physics, including audio, balance/weight, lighting, special effects, etc.
  • Intention - and purpose must apply to everything, all scripts, words, actions, motives, characters, props, sets, focus, tones.
  • Clarity - is paramount.
  • Timing - is critical.
  • Utilize limitations - embrace them to develop into your stylization.
  • Respect the audience, their attention/focus, intelligence, time, etc.
  • Emotions in all things, animate or not.
It's unclear if Pablo Picasso actually said the truism, "Learn the rules like a pro, so you can break them like an artist." (Follow the discussion on Wikiquote.org.)

It's unclear if Pablo Picasso actually said the truism, "Learn the rules like a pro, so you can break them like an artist." (Follow the discussion on Wikiquote.org.)

Worth mentioning:

1/9-A 11:00-12:00 Filmmaking

Like any other motion picture, animation follows the Fundamentals of filmmaking.

REFINE THIS SECTION

1/9-A 12:00-12:30 Draw circles on paper

Introduction to the desk, paper, pencils, etc.

??? Homework assignment: Draw circles

Superior to the 12 principles:
21 Foundations of Animation (9:41)
01 Appeal
02 Strong Design
03 Staging
04 Acting & Pantomime
05 Keys & Breakdowns
06 Straight Ahead & Pose to Pose
07 Thumbnails
08 Timing, Spacing & Easing
09 Squash & Stretch
10 Arcs
11 Primary & Secondary Action
12 Silhouette
13 Line of Action & Reversals
14 Anticipation, Overshoot & Settle
15 Opposing Action
16 Counterpose
17 Leading Action
18 Breaking Joints
19 Overlap & Follow Through
20 Accents
21 Exaggeration
clearly presented by Angry ANIMATOR, 2019-01-15.
The squash and stretch principle:
rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle).

1/9-B 1:00-4:30 Afternoon

1/9-B 01:00-02:00 Fundamentals of classical animation on paper

Twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book Disney Animation: The Illusion of Life.

01 WP: Squash and stretch
02 WP: Anticipation
03 WP: Staging
04 WP: Straight ahead action and pose to pose
WP: Straight ahead animation
WP: Pose to pose animation
WP: Key frame
WP: Inbetweening
+ Pushing through or bounce back.
05 WP: Follow through and overlapping action
+ Successive breaking of joints.
+ Whip.
06 WP: Slow in and slow out
07 WP: Arc
08 WP: Secondary action
09 WP: Timing
10 WP: Exaggeration
11 WP: Solid drawing
+ Physics.
12 WP: Appeal.

Clearly presented and superior to the 12 principles, on YouTube: 21 Foundations of Animation (9:41) ~ Angry ANIMATOR, 2019-01-15.

AngryAnimator.com/word/2022/11/18/what-courses-to-watch
01 Appeal
02 Strong Design
03 Staging
04 Acting & Pantomime
05 Keys & Breakdowns
06 Straight Ahead & Pose to Pose
07 Thumbnails
08 Timing, Spacing & Easing
09 Squash & Stretch
10 Arcs
11 Primary & Secondary Action
12 Silhouette
13 Line of Action & Reversals
14 Anticipation, Overshoot & Settle
15 Opposing Action
16 Counterpose
17 Leading Action
18 Breaking Joints
19 Overlap & Follow Through
20 Accents
21 Exaggeration

1/9-B 02:00-03:00 Arcs, Keys, Tweens on paper

1/9-B 03:00-04:00 Animate bouncing balls on paper

Not to be confused with (follow the) WP: Bouncing ball (music).

??? Homework assignment: Animate bouncing balls

1/9-B 04:00-04:30 Critical analysis

Review the 21 Foundations of Animation (9:41) ~ Angry ANIMATOR, 2019-01-15.

Find examples of bad animations on YouTube.

Then play bad animations to quiz class on what's (obviously) wrong in the videos - according to the 21 foundations of animation.


2D Animation on paper - Day 2/9

Introduction to traditional 2D animation on paper, day 2 of 3.

2/9-A 9:00-12:30 Morning

2/9-A 09:00-10:00 Grain-sacks and Pencil tests on paper

2/9-A 10:00-11:00 Animation departments and Figure drawing on paper

The character model sheet of a door-to-door salesman for the American traditional animated short film, Jungle Jitters (also known as the Fulla Bluff Salesman as the working title), part of the Merrie Melodies series, circa 1938.
Book cover of Bridgman's Complete Guide To Drawing From Life.
REFINE THIS SECTION

2/9-A 11:00-12:00 Walk cycle fundamentals

Follow through and overlapping action: the galloping race horse's mane and tail follow the body. Sequence of photos taken by Eadweard Muybridge.

2/9-A 12:00-12:30 Animate stick figure walk on paper

??? Homework assignment: Animate stick figure walk

2/9-B 1:00-4:30 Afternoon

2/9-B 01:00-02:00 Storyboarding, Animate pitch and swing on paper

Anticipation: a baseball player making a pitch prepares for the action by winding his arm back.

Storyboarding overview.

Baseball pitch, fundamentals of animation and physics exemplified in an exercise.

Baseball swing, fundamentals of animation and physics exemplified in an exercise.

2/9-B 02:00-03:00 Animatic / Board-o-matic

Animatic / Board-o-matic, scanned sequential images compiled into a crude previsualization video for reference to refine staging, editing, pacing, timing, etc.

2/9-B 03:00-04:00 Animate whip on paper

Whip exercise, fundamentals of animation and physics exemplified in an exercise.

2/9-B 04:00-04:30 Homework

??? Homework assignment: Animate pitch and swing

??? Homework assignment: Animate whip


2D Animation on paper - Day 3/9

Introduction to traditional 2D animation on paper, day 3 of 3.

3/9-A 9:00-12:30 Morning

3/9-A 09:00-10:00 Character design and Model sheets on paper

REFINE THIS SECTION

3/9-A 10:00-11:00 Face design on paper

Book cover of Bridgman's Complete Guide To Drawing From Life.
REFINE THIS SECTION

3/9-A 11:00-12:00 Facial expressions and Visemes

Mouth shape chart featuring common phonemes and visemes.
A page from Cartoon Animation (1994) by Preston Blair, the best book for animation students.
REFINE THIS SECTION

3/9-A 12:00-12:30 Study pencil tests on paper

Study Pencil tests on YouTube.

??? Homework assignment: Design model sheets, full body and facial

3/9-B 1:00-4:30 Afternoon

3/9-B 01:00-02:00 Animate meow on paper

Lip sync recording.

??? Homework assignment: Animate meow

3/9-B 02:00-03:00 Click track and Exposure sheet

REFINE THIS SECTION

3/9-B 03:00-04:00 Layout and design

REFINE THIS SECTION
  • Layout and design

3/9-B 04:00-04:30 First week questions

Long Weekend 1

4 days to do homework and study the ◉ ANIMATION ◉ YouTube playlist compiled by Jason Carswell, featuring noteworthy videos with analysis, insights, and instructions on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc. (There's also an ◎ ANIMATION Unseen ◎ YouTube playlist with unseen content that may or may not be noteworthy enough to include in the primary playlist.) Jason has also compiled a ◉ FILMMAKING ◉ YouTube playlist.


2D Animation on computers - Day 4/9

Introduction to 2D animation on computers, day 1 of 3.

4/9-A 9:00-12:30 Morning

4/9-A 09:00-10:00 Overview of history, techniques, and styles

A brief overview of Animation research - history, techniques, and styles.

4/9-A 10:00-11:00 Overview of Visual language for animation

A brief overview of Visual language for animation.

4/9-A 11:00-12:00 Overview of Computer basics

A brief overview of Computer basics.

  • Fundamentals
  • GUI
  • Interface
  • File management
  • File formats

Introduction to

4/9-A 12:00-12:30 Scanning and registration on computer

Scanning and registration.

??? Homework assignment: Scan images

4/9-B 1:00-4:30 Afternoon

4/9-B 01:00-02:00 Overview of 2D image software and 2D animation software

Animation test by Achille using Krita software.
Click to view in action.

A brief overview on 2D image software and 2D animation software.

4/9-B 02:00-03:00 Image layers and Onion skinning on computer

A brief overview on Image layers.

A brief overview on Onion skinning.

4/9-B 03:00-04:00 Image file animation on computer

A brief overview on Image file animation.

  • WP: GIF
  • WP: APNG - Animated Portable Network Graphics (APNG) is a (2004+) file format which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files, while supporting 24-bit images and 8-bit transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files.
  • WP: Multiple-image_Network_Graphics - MNG is closely related to the PNG image format (1995+). Multiple-image Network Graphics (MNG) is a graphics file format, published in 2001, for animated images.
  • WP: WebM = Google evil
  • WP: WebP = Google evil
  • WP: Comparison of graphics file formats

4/9-B 04:00-04:30 Animate bouncing balls on computer

??? Homework assignment: Animate bouncing balls, this time on the computer

2D Animation on computers - Day 5/9

Introduction to 2D animation on computers, day 2 of 3.

5/9-A 9:00-12:30 Morning

5/9-A 09:00-10:00 Animate figure walk on computer

??? Homework assignment: Animate figure walk, this time on the computer

5/9-A 10:00-11:00 ...

Continued...

5/9-A 11:00-12:00 ...

Continued...

5/9-A 12:00-12:30 FILL THIS SECTION

FILL THIS SECTION

5/9-B 1:00-4:30 Afternoon

5/9-B 01:00-02:00 Animate pitch and swing on computer

??? Homework assignment: Animate pitch and swing, this time on the computer

5/9-B 02:00-03:00 ...

Continued...

5/9-B 03:00-04:00 ...

Continued...

5/9-B 04:00-04:30 Find a good sound bite

??? Homework assignment: Find a good Sound bite to lip sync animate for tomorrow.


2D Animation on computers - Day 6/9

Introduction to 2D animation on computers, day 3 of 3.

6/9-A 9:00-12:30 Morning

6/9-A 09:00-10:00 Animate whip on computer

??? Homework assignment: Animate whip, this time on the computer

6/9-A 10:00-11:00 ...

Continued...

6/9-A 11:00-12:00 Animate meow on computer

??? Homework assignment: Animate meow, this time on the computer

6/9-A 12:00-12:30 FILL THIS SECTION

FILL THIS SECTION

6/9-B 1:00-4:30 Afternoon

6/9-B 01:00-02:00 Animate lip sync on computer

??? Homework assignment: Animate lip sync, this time on the computer

6/9-B 02:00-03:00 ...

Continued...

6/9-B 03:00-04:00 ...

Continued...

6/9-B 04:00-04:30 Second week questions

Also:

??? Homework assignment: Develop a 10-second short concept to do post production on.


Long Weekend 2

4 days to do homework and study the ◉ ANIMATION ◉ YouTube playlist compiled by Jason Carswell, featuring noteworthy videos with analysis, insights, and instructions on acting, animation, arcs, arts, audio, budgets, character, character design, cinematography, classical animation, clients, commentary, communicating, composition, computer animation, craft, credits and titles, culture, design, dialogue, documentaries, editing, entertainment industry, filmmaking, how-to, industry animation, layout and design, lighting, making-of, marketing, media, music, pacing, pencil tests, performance, political influence, previsualization, rigging, screenwriting, social analysis, social media, staging, stop-motion, storyboarding, storytelling, structure, substance, subtext, technical animation, techniques, textures, video distribution, web animation, etc. (There's also an ◎ ANIMATION Unseen ◎ YouTube playlist with unseen content that may or may not be noteworthy enough to include in the primary playlist.) Jason has also compiled a ◉ FILMMAKING ◉ YouTube playlist.


2D Animation post production - Day 7/9

Introduction to 2D post production on computers, day 1 of 3.

7/9-A 9:00-12:30 Morning

7/9-A 09:00-10:00 Overview of Audio production, Game development, Live-action production, and Web design

REFINE THIS SECTION

A brief overview of Audio production.

A brief overview of Game development.

  • ---
  • ---
  • ---

A brief overview of Live-action production.

  • ---
  • ---
  • ---

A brief overview of Web design.

  • ---
  • ---
  • ---

7/9-A 10:00-11:00 Overview of 3D computer animation production

REFINE THIS SECTION

A brief overview of 3D computer animation production.

7/9-A 11:00-12:00 Overview of Post production

REFINE THIS SECTION

A brief overview of Post production.

7/9-A 12:00-12:30 FILL THIS SECTION

FILL THIS SECTION

7/9-B 1:00-4:30 Afternoon

7/9-B 01:00-02:00

REFINE THIS SECTION

A brief overview of Adobe After Effects.

7/9-B 02:00-03:00

7/9-B 03:00-04:00

7/9-B 04:00-04:30 FILL THIS SECTION

FILL THIS SECTION


2D Animation post production - Day 8/9

Introduction to 2D post production on computers, day 2 of 3.

8/9-A 9:00-12:30 Morning

8/9-A 09:00-10:00

8/9-A 10:00-11:00

8/9-A 11:00-12:00

8/9-A 12:00-12:30 FILL THIS SECTION

FILL THIS SECTION

8/9-B 1:00-4:30 Afternoon

8/9-B 01:00-02:00

8/9-B 02:00-03:00

8/9-B 03:00-04:00

8/9-B 04:00-04:30 FILL THIS SECTION

FILL THIS SECTION


2D Animation post production - Day 9/9

Introduction to 2D post production on computers, day 3 of 3.

9/9-A 9:00-12:30 Morning

9/9-A 09:00-10:00

9/9-A 10:00-11:00

9/9-A 11:00-12:00

9/9-A 12:00-12:30 FILL THIS SECTION

FILL THIS SECTION

9/9-B 1:00-4:30 Afternoon

9/9-B 01:00-02:00 Publishing online

9/9-B 02:00-03:00 Preparing portfolios

9/9-B 03:00-04:00 Class review

9/9-B 04:00-04:30 Third week questions

  • Third week questions
  • Review homework exercises.
  • Plan something for Saturday, October 28 ???
    WP: International Animation Day October 28, the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.


2D Animation - End Of Crash Course

Fin.


2D Animation - Job Placement

Potential video production fields

  • 2D production
  • 3D production
  • Character animation
  • Commercials (and public service announcements)
  • Documentaries
  • Event videos (festivals, protests, weddings, etc.)
  • Feature films
  • Gaming
  • Imagery
    • Photography
  • Industrial videos
  • Memes
  • Music videos
    • Audio engineering
    • Audio production
  • Podcasts (audio/radio/video)
  • Shorts
  • Visual poetry (art films)
  • Web ads
  • Web design
  • Web site clients

Potential placement places that may be interested


2D Animation - FAQ

Frequently Asked Questions

Q:

A:


2D Animation - Notes

Questions for Amanda 1

  1. Did Amanda look at my invoice?
    • Did she understand it was based on the December numbers?
    • Did it make sense to her?
  2. Class hours are 9:00am - 4:30pm.
    • May teachers and students come early and stay later to use the equipment (ie. homework, projects, testing, practice, etc.), seek answers, and/or socialize?
    • May students take home portable animation desks?
  3. Lunch?
    • Is there a lunch break, and for how long?
    • Can we work through lunch on occasion?
    • Can we organize a potluck?
    • Can we coordinate lunch orders?
  4. Classes take place Mondays, Tuesdays, Wednesdays.
    • May teachers assign homework evenings and/or over the two 4-day weekends?
  5. Job placements may follow the 9-day class.
    • What are the criteria that must be met, and by when?
    • May we start compiling lists of folks to cold call to see if they're interested?
  6. White board?
  7. How many video cameras will we have to record the classes?
    • Will we have decent lighting and sound recording?
    • Will someone be available to edit the footage under my supervision?
      We'd likely cut to minimize length and repetition.
      We'd likely also cut in example clips found online.
    • Can we share the videos online?
    • For free? (This is the best way to market the next class.)
  8. Will I get a teacher's assistant?
  9. Will there be grades and/or a certificate of some sort?
  10. Plan something for Saturday, October 28?
    Wikipedia: International Animation Day October 28, the International Animation Day (IAD) was an international observance proclaimed in 2002 by the ASIFA as the main global event to celebrate the art of animation.
    Ideas:
    • Anijam
      Anijam is a short animation film directed by Marv Newland, released in 1984. It tells the story of the cartoon character Foska, drawn by 22 animators working in collaboration. Each animator worked on their own sequence only, and did not know what action preceded or followed their sequence, except that the first drawing of a sequence is the last drawing from the previous sequence.
      • IMDb: Anijam (Short 1984) 6.9/10
      AniJam is also a creative animation challenge that takes place each year, partnering with Encounters Film Festival and Anim18, aiming to inspire and showcase new work from emerging and established talent from across England, Wales, Scotland, and Northern Ireland.
    • Animated clip festival
      Everyone submits animated clips from movies or TV (less than 5 minutes), and explains why it's their favourite, how it's artistic, groundbreaking, unique, and/or to expose us to new ways of thinking about art and animation.
    • Animated game contest
    • Animated music video dance party
    • Animated short video festival
    • Halloween cosplay party

Questions for Amanda 2

  1. When will the advance be ready?
  2. When will the budget be ready?
  3. What are the computer systems we'll be using?
    • How many computers?
    • How many scanner/printers are available?
    • What makes? (All Macs?)
    • What software is installed?
    • What software will we need?
    • Is there an I.T. team or person?
    • What storage and backup systems are available?
    • What LAN and Internet is available?
  4. What software would you prefer I teach?
    • I can introduce folks to Photoshop, Illustrator, After Effects, Premiere, GIMP, Inkscape, Audacity.


See also